Project Info
Engine:
Unity Engine
Language:
C#
Duration:
3 weeks
Team size:
1
Role:
Game Programmer
Game Designer
About
Park It Right is a 3D Top down - Racing and Puzzle game. The player must locate the parking spots in the area, and park their car before the timer runs out. But don't take the wrong turn, driving backwards is not an option...
Main Things I Programmed & Build:
car control: the controlling of the car, this was the hardest part and took the longest.
Obstacles/Interactables: I Implemented interactables like: Explosive Barrels, Jump Pads, Ramps, Portals.
Parkingspots: I made parkingspots for the player to find, this is also the score to beat the level.
Restriction: I made a key restriction in the game. The player cant drive backwards.
Timer: I created a timer that when runs out, Goes to a "Last car timer". in this mode the game turns to night time and the player can only see with the headlights from the car, the player also only has 1 life here.
Controller: In this game i also added controller support, this is the best way to play the game.
Levels: I created the levels myself with the Unity Terrain system.
Main Menu: I made a main menu with the Unity Terrain system to get a nice shot with the car.
View Code:
What I Learned
I learned how to make an arcade car controller.
I learned how to use my creativity to create some fun experimental ideas like the night time, music changing, parking and no reversing.
Experiencing what its like to make an entire project by myself, fixing problems on my own.
Gained experience in several tasks: Car controller, interacting with obstacles like explosive barrels, level design.