Slide Dungeon
Slide Dungeon
With only one spell and lots of courage, walk through dark rooms to find your way out, but be careful, things may move in unexpected ways...
Slide dungeon combines dungeon exploration and combat with puzzle solving. You embody a wizard trapped in a dungeon made of diferent rooms, with a thunder spell you must solve each room's puzzles and kill its enemies to move forward to the next one. On top of this the map is a super-slide-style puzzle that represents the rooms of the dungeon, you can move the rooms to acces places previously out of reach . You will have to solve each individual room and the big puzzle to scape.
This game was developet using Unity in a two month period by a small group.
I participated in the game mainly as a developer, but also took part as a game designer, producer and art director. This are some of the main developping tasks i implemented:
Interaction system - highlighting push and pull, showing messages and roate interactions among many others.
Health system - including normal health for the player and enemies, player's extra health and respawn by death and by fall.
Enemies (AI)- all enemies in game: simple pratoling enemy, shooter enemy and charging enemy.
UI - some UI in game plus the detection of the input device type to show the correct key in game.