I’m a game developer and software engineer with a solid technical background and a strong passion for interactive experiences. I consider myself a hardworking, motivated professional with a proactive attitude toward challenges. I enjoy collaborating with others, learning from different perspectives, and providing creative ideas that enhance every project.
My goal is to join the video game industry, where I can continue growing as a developer, provide my creativity, dedication, and commitment, and be part of a collaborative environment that values continuous learning and innovation.
C++
C#
Java
Web development: javascript, HTML, CSS
Python
Unreal Engine
Unity
Phaser
Version control: GitHub, Gitlab, Perforce
Automation: Jenkins
Project management and planning: Jira, Miro, Notion
App design and prototyping: Figma
A cooperative game that puts the players in the position of workers at a space delivery company. You must balance the chaos of space while coordinating with your partner to make the deliveries. The game has also a single-player mode where you play with a bot as your companion.
More about my contributions to this game here.
A puzzle and adventure game in which you must explore a mysterious dungeon, solve puzzles, fight enemies, and try to escape. The dungeon itself is a big puzzle as well, made up of pieces you will have to move to solve a super-slide-inspired puzzle.
More about my contributions to this game here.
Winner - Jamaggedon, May 2026
An atmospheric horror game where you play as an exorcist sent to cleanse an abandoned church left in ruins after a failed ritual. Through cards that you use as spells, you must change the environment to complete the exorcism. The cards can be combined to shift their meaning, creating new effects.
I participated in this project as main developer, implementing most of the gameplay systems and sound functions.
Winner - Voxel School / Madrid in Game Hackathon Game Jam, May 2025.
A serious game about the grieving process from an intimate, interactive and respectful perspective.
My contributions to this game were mainly as a gameplay developer, but I also took part in the design of the game and its narrative.
Global Game Jam, January 2026.
Mask Heist is a puzzle-stealth game set during a single night inside a grand museum. Explore themed rooms and plan your perfect heist using magical masks that unlock new mechanics and ways to play.
I contributed primarily as a gameplay developer, implementing different systems such as the masks controll or some of their abilities, and other things like the player movemnet or the UI.
Global Game Jam, January 2025.
In this game you play as a mother duck who is stuck in a bathtub. She must find her children, her ducklings, while avoidding evil toys.
This was my firt ever game. I contributed as a developer to this project and implemented gameplay aspects such as the duck's movement or shooting.