An interactive installation that prompts viewers to chat with an artist, creating a collaborative physical work with them through narrative choices.
Visual novel elements are blended with a tangible, shifting piece, as viewers explore their own ideas about art and creation, both with their choices and the action of engaging itself.
Exploring human connection and bridging multiple aspects together. Physical and digital, rigid outcomes and viewer choice, fictional and real.
VISUAL NOVELS - An interesting genre in the era of video games, visual novels and choices matter type games allow viewers to control a story, and build their experience based on the narrative they would like to see. The blend of agency, narrative, art, and audio can create specific feelings in the viewer.
RESPONSIVE ART - Interactivity in artwork has had a long history, as ideas of the audience’s role in perceiving or creating work shifts with societal and political ideas around art. Methods of interaction also continue to change, from early tactile pieces from Duchamp and Agam that require audience touch, to movement sensors and viewer proximity altering lights and digital screens.