I create a project B: how I import folder A to project B to use modules I have created. (If I create package A from project A: I must compile each file to *.class, and I cannot modified source code again, and that not what I want).

Oh. thanks for help of Perception. Very nice and very detail to me. thanks for Baldrick help me over come this trick,too. (first time, I work like Perception say, but I don't see project A. and don't see nothing :-O. And I try Baldrick promise: "This way the classes in project A are available to other project." ).


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2) This work mean projectA and projectB are working together. But, I just like projectB inherits some useful class from projectA. (and I can change some code, and this work will not change project A).

Eclipse allows you to include a variety of targets in a projects classpath, including other projects. To modify your Project B's classpath, right click on it and select Properties, then Java Build Path->Projects. Click add and select your Project A. When done, click ok to exit and Eclipse will do a rebuild.

This is how you include one project in another project's classpath - please, please dont copy the classes the way you are doing now, this leads to a maintenance nightmare. See screenshot below for a visual:

Right click of project A, choose "Properties", go to "Java build path". On the tab "Order and export", be sure that your source folders are checked. This way the classes in project A are available to other project.

Now, I wanted to debug the code and see the flow of code inside the Spring source as well. Hence I downloaded the source code of Spring , as a Zip file. I extracted the source code in a specific location in the file system.

2) During debug, it asks for attaching the source, it works in a way, however it doesn't fulfill what I intend to. Basically I want to debug the code AutowiredAnnotationBeanPostProcessor.java and I want to put the breakpoint on this code. This source belong to the @Autowired annotation and hence I won't be able to attach the source on-the-fly. Hence my intention is to pre place the breakpoint and see how the control goes in there.

First of all, there's nothing to be debuged at @Autowire is just an annotation. The only thing you will see there is its attributes. That's it. The interesting code is in AutowiredAnnotationBeanPostProcessor.java

So I am EXTREMELY new to Unity and developing in general, but I'm working on making a Vtuber program for Linux (and potentially MacOS and Windows as well) and want to open source it so that people much better than me could help improve it (think like OBS Studio). How do I get the source code for my project? I have the source code for all the assets I used (I made sure they were also open source).

To debug, right-click your project in Visual Studio and select Set as Startup Project. Make sure Debug Editor and Win64 are selected. If you installed the UnrealVS plug-in, you can hit F7 to rebuild your project - otherwise right-click and click Rebuild. F5 will run your compiled project as the Editor, if you pass -game on the command line it will run as a standalone game.

Hi - Can anyone point me to the source code repository for KeePass 2.x? Unless I am missing something, it seems like the Sourceforge SVN respository ( ) only has some old plugin code in it. I assume the project source repository is being hosted somewhere else?

People are free to contribute patches to the KeePass code. I've accepted almost all patches that people sent to me. As the number of contributed patches is relatively small, it is far more simple for me to review and integrate such patches than handling all the version control stuff.

Perhaps more people would be willing to help develop KP if there was a SVN repository.

SF and GoogleCode both provide intuitive interfaces for managing project/svn repos. I would also be willing to help manage the code repository as I am currently working on learning the internals of KeePass 2.x so that I could help develop it further.

Thanks guys - sorry for the confusion. I was equating the response of "no source code repository" with "closed source app" - my bad. Since you guys can limit the committers, I do think it would be nice to have some source repository with world read-only access.

Having a public source code repository would allow hangers-on like myself get an understanding of version history (by reviewing diffs), which can greatly enhance our understanding of the code since we have more of the historical context to see it in.

If by "more open" you actually mean open collaboration, it is unclear, that for the specific case of KeePass, that an open-collaboration development model is either desirable or feasible for the current developer or end users. The developer has a long history of implementing feature requests consistent with his overall vision for the product, and of interacting with users (via this forum) to improve the product while maintaining security. Additionally a plugin architecture provides a means for other developers to add features. My personal opinion is that the current single developer, open source development model for the primary program has served the end-user community quite well.

If by repository you mean a particular style of repository e.g. an svn repository, the current system of depositing source code for stable releases only is probably easier for the developer to manage. Given that the project is not currently open collaboration, it seems like a viable choice. if you prefer an alternate repository style, see this thread for additional unofficial repositories.

Using Git, you could continue developing the next version privately on you local machine. After finishing a release, you can push all the commits to the public Github repository, as you do it at the moment with the source code ZIP files.

The advantage you gain would be an easy possibility for other developers to contribute (they would just have to propose "pull requests"). Plus an open discussion / review process of these pull requests on Github (which works really good in other projects). Plus an easy integration (merge) of the pull requests on your side.

10 years after and I too find the plugin svn only.

I thought sourceforge was a software download site like FileHippo. Now I know that there's a KeePass-2.36-Source.zip inside the nested 2 folders. And no versioning in that zip.

Pros of using a collaborating platform like GitHub IMO:

1. Viewed/audited/found/contributed by more people. I heard that public is the path to strong cryptography.

2. Auditing are more easy and the workload is less for us all. Just some diffs between versions. Don't have to check the entire repo for each release.zip.

Why would there be versioning inside that zip? That zip file contains the code to build the 2.36 version. There are no other 2.36 versions. When 2.37 is released, the code used to build 2.37 will be released alongside. If you want to change some font code you can hack away at the 2.36 code and rebuild, just be sure to save off a patch file to apply later when you update to the next version. It's old-fashioned but it still works.

By the way, I assume you've already tried all the font-related options built into the KeePass settings? Perhaps you could describe your problem in a different thread and avoid the effort of tweaking the code.

This is a VR simulator project. The simulation is done in Unreal Engine 4.27 VR and I am using 2 ESP32 chips to give the input and output of the simulation - GitHub - dhruvcharan13/Unreal-Engine-4-...

SAP BTP Lobby supports importing projects only in .MTAR and .ZIP format. But Project built-in classic AppGyver supports exporting only in .GPG format. Supporting .MTAR or ZIP format helps us to maintain all Appgyver projects using SAP BTP lobby. This will increase SAP BTP adoption.

SAP BTP Lobby only supports the import of projects in MTAR and ZIP formats, but AppGyver Composer only allows for export in GPG format. This can present some challenges for maintaining all AppGyver projects using SAP BTP Lobby, as you need to convert the export format from AppGyver Composer to a format that is compatible with SAP BTP Lobby.

Hello everyone. There is a lot of posts in the Codecademy Forum requesting the solution to the CSS Typography project. There is no solid answer to the code anywhere and the video tutorial provided is not complete.

I am sure the code solution for the project would be useful. Please try to create the instructions again once you understand the solution. Also, feel free to provide your suggestions for improving the overall code of the website.

Please do ask questions on this topic so that there is a healthy discussion. I am sure most people would be able to proceed at least until 6 of 9 steps in the project. Is only after that the issue seems to be occurring. And the tutorial is not appropriate. I really think it needs to be updated.

Oddly enough, the issue with the @font-face rules in step 7 was purely visual, at least for me. I copy-pasted the separate @font-face rules from the Google Fonts stylesheet like the video described. While the links were all greyed out and the rest of the block was red as if it was invalid, the code actually still functioned properly and applied the fonts. Still took me an hour to even think about trying to run it. I plugged the entire project into my Visual Studio Code as well, and the @font-face rulesets all looked and functioned normally.

I've been a freelance developer for about 20 years and inside of those folders are hundreds of projects ranging from Visual Basic 6 from the mid 1990s to more recent projects written in Flask, Rails and Phoenix.

archived is where I move my projects after I abandon them. I try to be honest with myself and move projects from ongoing to here when I haven't worked on them in a few weeks and it's unlikely that I will take them up in the next few days. Also, sometimes I move projects from archived to ongoing if I decide to resurrect them. e24fc04721

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