Train Simulator (, Torein Shimyurt, or abbreviated "TS") is a Japanese train simulation game series produced by Ongakukan. The game is significant as it was one of the earliest of its kind since the series started in 1995. No titles were released outside of Asia until the 2022 title JR East Train Simulator.

Each game contains Japanese lines and trains, with the exception of four games featuring overseas routes, in Germany, France, Taiwan, and the United States of America. Video shot from the cab of the train synchronized with the computer is used as a basis for simulation. Ongakukan have endeavoured to produce true to life simulation with much technical details, and since 2005, Ongakukan has started producing professional simulators for driver training.[1]


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Late last year, major railway JR East wowed the railfan and gaming communities by releasing JR East Train Simulator on Steam. Reality is the name of the game here, in which authentic sights and sounds are incorporated in this real train driver training simulation that has been modified for home use.

Well, fret not! JR East is coming to the rescue with even more details to make your train simulation even more simulated. From 14 July the railway has started accepting pre-orders for the Train Driver Starter Kit.

There are also three types of authentic-looking replica timetables, matching the ones used on the Tokaido Line 1865E train, Oito Line 5329M train, and Chuo Line 1654T service, all of which are featured in the game.

JR EAST Train Simulator system requirements state that you will need at least 16 GB of RAM. An Intel Core i5-12400T CPU is required at a minimum to run JR EAST Train Simulator. Whereas, an Intel Core i5-6500 is recommended in order to run it. Provided that you have at least an NVIDIA GeForce 510 graphics card you can play the game. But, according to the developers the recommended graphics card is an NVIDIA GeForce GTX 1060. You will need at least 30 GB of free disk space to install JR EAST Train Simulator.

The official train company's authentic driving simulator is here! JR East Train Simulator" is a train driving simulator that allows you to experience live-action images and realistic driving sounds of JR East's actual train lines in your own home.

The train simulator installed in the room reproduces the visuals seen from the cockpit of a conventional JR East train line. Guests can select which visuals will be shown on the screen from one of two lines; the Keihin Tohoku Line and the Hachiko Line.

These live-action videos are in fact the very same footage used by JR East drivers-in-training. In addition, the audio emitted from the vehicle and tracks are from real-life recordings, and are played back according to changes in the video and driving operation.

In front of the screen, a control panel faithfully replicates the \u201Cmaster control unit\u201D used by JR East train drivers. This unit consists of a number of switches, indicator lights and levers that are used to control the acceleration and deceleration of trains.

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Take the 11:05 Virgin Voyager 220 from Dundee to Edinburgh, arriving at approximately 12:30. Call at Leuchars, Cupar, Markinch, Kirkcaldy, Inverkeithing, Haymarket and Waverley. The longest journey operated by Virgin Trains is the 704 miles from Penzance to Dundee, which is also the longest direct train journey in Great Britain.

The East Japan Railway Company, more commonly known as JR East, is the largest railway in Japan and has lines running from Tokyo and its surrounding areas all the way up to the edge of Hokkaido. As such, being a driver on one of these prestigious trains requires a great deal of skill and knowledge, with positions being awarded to only to the top candidates.

For the rest of us, who lack such know-how or might not even live in Japan, JR East is letting us experience the work of a driver in an upcoming simulator game. The JR East Train Simulator page is already set up on Steam with a listed early release date of September 19.

Again, since these are based on real simulators, you can expect the train physics to be spot on. You might also have noticed that the images are actual footage of the real train lines and the sound effects are also real recordings from JR East train lines.

Few countries can claim to have their railways as part of the international image, but Japan can proudly claim that honour. Justly or unjustly, the Japanese rail network has a reputation on a par with the Swiss for efficiency and reliability. Unsurprisingly there is a lot of interest in Japanese railways both at home and abroad, but outside Japan that interest has not converted into an interest in Japanese train sims.

MSTS had little impact in Japan, as far as I can tell. While fully translated it attracted little attention and seems to have failed to draw users away from native train simulators. It did however manage to attract the attention of two Japanese payware developers; a company named Twilight Express produced five payware addons featuring a variety of Japanese routes; these apparently were somewhat above the quality of the default routes but not by much. Another company named Aerosim, predominantly active in the flight sim market, produced two more payware routes. Some (but I believe not all) of these addons were released in Europe by the German company Simaviator. Information on them (in Japanese) can be found here: _addon.htm

Japanese train simulators are also invariably first-person only. While obviously this has to be the case with the FMV titles (more on these later), it is also the case with the 3D-rendered titles as well. Sometimes third-person camera views are available, however unlike the freely controllable third-person cameras found in Western train sims these are nearly always locked to pre-set locations and angles.

Another omission from many (but not all) Japanese train sims is the ability to drive routes in both directions. While to Western train sims this is a feature so basic not including it would be more work than including it, many Japanese train sims only feature services that traverse the route in one direction.

Music is an interesting feature that is again absent from Western train sims. While generally not present in gameplay itself, payware Japanese train sims invariably feature music in menus, and indeed usually have quite extensive soundtracks.

Finally, while Western train simmers have been stuck for years trying to fit the ageing and US-focused Raildriver to fit their rail controller-shaped holes, in Japan a plethora of train sim controllers from different companies have been released, usually in conjunction with the releases of train sims on consoles.

The PS2 titles increased in scale as they progressed. Initially starting out with a limited amount of content, usually featuring just one train on one line. However the amount of content included in each game rose until with their penultimate PS2 title they reached what I think is the pinnacle of the entire series: Train Simulator: Keisei, Toei Asakusa, Keikyu Lines.

At the start of the game, the player is asked to pick one of the three railway companies, and is restricted to only driving services of that company. However, once enough services are completed, another company is unlocked, and so on until all three lines are available. But this is not the only game element. The player is scored during their services (gaining points for e.g. arriving on time and at the correct stop position, and losing points for e.g. speeding or arriving late), and the points gained in a service can afterwards be spent to unlock new trains. Because of the high degree of through-running on the network depicted, a single service can be operated by over ten different trains, all with their own unique characteristics, so the replay value is fairly high, especially since the point system incentivises going for a high score.

During the development of the Train Simulator series, Mukaiya had created many connections with people in the Japanese railway industry. As a result, he started getting commissioned to write departure melodies for various railways. But this was only the beginning. In 2006 Ongakukan was commissioned by the Tokyu Railway to produce a driving simulator to train its drivers, and soon after Ongakukan was producing simulators for museums as well. After the release of Railfan Taiwan High Speed Rail in 2007, Ongakukan left the home simulator market entirely, focusing entirely on crew training and museum simulators.

Undoubtedly a large part of its success was due to the cabinet itself, something that supposedly took up 80% of the development cost. While a simple cabinet with train-like controls would have got the job done, Taito went all-out with the design. Inspired by the cab of the 205 series EMU, the Densha de Go cabinet is a stunning reminder of the advantages arcade cabinets have even with a singleplayer game like Densha de Go that could (and was) be easily ported to home media without losing anything gameplay-wise; it is packed with details such as brake pressure indicators and door interlock lights, none of which are strictly necessary for gameplay but sell the fantasy wonderfully.

The cabinet itself is massive and designed to fully immerse the player. It is practically a full scale mock-up of a train cab, and features three screens to create the illusion of actually viewing the scenery through the cab windows. In addition cab controls such as the speedometer are displayed on a touchscreen that changes its display to match the real controls of the train being driven. The production of the physical cabinet itself cannot be faulted. e24fc04721

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