16 bit SAP was done in Microprocessors and Embedded Systems Laboratory course. It was a software implementation of 16 bit SAP which was done with Proteus. The main purpose of that project was to compile and execute user defined pneumonic codes to do certain operation. The compiler was made in MATLAB platform which was integrated to Proteus. It also had display variable for all registers to recheck if right value was stored or not.
Catch or Die is a game where 9X8 LED matrix is present. Only one bit from each row blinks at a time, which is known as random bit. It can be any number from 0-7. Upper 8X8 matrix is for random bit, and last row is for gaming bit. Random bit from 1strow to 8th row, comes down as rain drop. If the LED of the gaming row matches with the last row of 8X8 matrix, then score is counted as 1. If it does not match, death adds up. And after 10 death games starts from the beginning.
The purpose of this project is to observe double sideband AM generation and detection of double sideband AM waveform.
This project is about building a regulator for controlling speed of an induction motor. We focused on controlling the speed by a wireless system by using a remote to control the speed that is increasing or decreasing by some scales.
Being a very popular sport, football has gained worldwide recognition. Penalty kick is one of the crucial parts of this game. Hence the strikers, in general penalty takers practise penalty shootouts during practice session, where robotic goalkeepers are being used for mass purposes. The aim of our project is to design a basic goalkeeping system using image processing technique. We used a 2.5 ft *2.5 ft as our football arena and a Logitech webcam to monitor the movement of the ball.
The objective of this project is to make a blind stick that can help a blind people to move spontaneously by avoiding any kind of accidents without anyone’s help. For this purpose, we have added these features to our smart blind stick:
Detecting Features:
Our blind stick can detect:
i. Any types of obstacles around the user.
ii. Any types of fire in front of the user.
iii. Any types of stairs in front of the user.
iv. Any types of water and mud in front of the user.