Design Summary: This was the game I spent an entire year working on for my Master's degree in game programming along with my team. I was the only main programmer on the team throughout the entire project. I created most of the mechanics in this game from player movement, the dragging and throwing mechanics, status effects, hazards, enemy behavior, different throwable objects, mission system and save system, boss arena mechanics, collectable system (not the UI or visuals).
Plot Summary: Grimstone Valley is a third-person supernatural action game set in the wild west. When overreaching rail tycoons ally with a doomsday cult in a grab for power, the region of Grimstone Valley is beset by alien corruption. Cultists are granted grotesque new forms, monsters are summoned from beyond the pale, and sleepy frontier towns are torn asunder.
Game Summary: A top down dungeon crawler esq game set in a Weird West setting. This game's special mechanic utilizes a otherwordly tendril arm in order to manipulate enemies and the environment to survive in this horrific world.