Josh Greesonbach is a game audio composer and sound designer whose work spans high-energy game jam titles like Squish and Feelin' Crabby to the atmospheric depths of the upcoming A Voice in the Dark.
Josh's musical roots go back to early childhood, marching around the house with his siblings in makeshift percussion performances they called "the Baby Band." That early love of rhythm carried into a serious percussion career throughout middle and high school, where he progressed quickly through the ranks playing everything from snare, bass drum, and marimba to African pitched drums, congas, and bongos, across both concert and marching band. Marching band in particular instilled in him a lasting respect for precision and timing — a lesson that continues to shape his meticulous approach to music today.
At 16, Josh picked up guitar and began performing and singing, solo and in bands, a pursuit he has continued for the 25 years since.
He went on to study music extensively at James Madison University — completing coursework equivalent to a music minor with A's throughout — before pursuing a Bachelor's degree in Interdisciplinary Social Sciences, JMU's interdisciplinary take on History. That study of history and how people and stories are understood continues to inform how Josh approaches character and emotion in his music today. He followed this with a Master's in Teaching, going on to teach students — primarily at the high school level — as well as training fellow educators in classroom technology for five years, before transitioning to focus full-time on family and music.
Josh's love of games dates back to age 4, when he first played Street Fighter 2 — an early spark that grew into a lifelong appreciation for how deeply games can immerse a player, and how central music and sound are to that immersion. This drives his current work composing and designing sound for game developers, bringing meticulous attention, professionalism, and reliable turnaround to every collaboration.
Josh works primarily in Logic Pro, is currently developing his skills in FMOD, and has hands-on experience with both Unity and Godot.
He lives with his wife and two sons, whose own imaginative play continues to inform his appreciation for building worlds through sound.