PwyF was the result of a 24 hour game jam that we ended up supporting shortly with a series of patches and bugfixes.
Here are a few screenshots from in-game and some concept art during development.
I managed our team's schedule in addition to driving productivity and organizing our members. I worked directly with our team's artist and programmer to create this game. Together, the three of us created a relatively polished game in the span of the 24hr game jam.