I’m a Layout & Previz Artist for film and television, driven by cinematography as a visual language of direction. Every shot is an opportunity to guide the audience’s emotion, to direct their gaze and feel how the story breathes through the camera.
I like to say that I design shots that feel before they shine: my work consists of transforming storyboards into living 3D sequences, with rhythm, intention, and narrative coherence.
I combine an analytical mindset with a cinematic sensibility—staging, blocking, lensing, and continuity in service of visual storytelling. I’m resourceful, curious, and enjoy finding creative solutions that improve workflows. Under pressure I thrive—thinking fast, prioritizing well, and keeping the team’s energy up.
I’m passionate about learning from others, sharing methods, and building together the bridge between the director’s vision and the audience’s emotion.
In this current role, I translate storyboards into full 3D sequences in Maya, handling everything from Previz to final Layout. My focus is on camera work, staging, and blocking, ensuring that the acting beats, visual clarity, and spatial readability translate seamlessly from 2D to 3D. I constantly refine composition and lensing to serve the narrative, collaborating closely with supervisors to maintain consistency across the series.
Beyond the artistic execution, I actively contribute to workflow efficiency by updating templates and optimizing shot-building tools. This technical approach allows me to iterate quickly on cameras and poses based on dailies notes, ensuring I can deliver high-quality shots under tight deadlines without compromising the artistic vision.
Starting from the Previs, my task was to translate it into the Final Layout in Maya, ensuring coherence in cameras, staging, lensing, and continuity, and publishing production-ready scenes through OpenUSD with the final assets. I refined cameras to preserve the director’s intent and the legibility of each sequence’s emotional beats, maintaining a clear and cinematic visual flow.
In Houdini, I performed the final shot polish—enhancing composition, movement, and scene cleanliness. Often that meant removing intersections, adjusting element scale or placement, and fine-tuning framing to strengthen narrative readability. These subtle tweaks ensured that every shot worked seamlessly in the edit, bridging the technical precision with visual storytelling.
My familiarity with TD tools allowed me to customize scripts and streamline production, adapting quickly to shifting priorities. Under tight deadlines, I ramped up output while maintaining quality and consistency, helping stabilize the department’s workload.
I thrive in those high-pressure phases—thinking fast, anticipating challenges, and crafting visual solutions that elevate storytelling is what I love most about Layout.
It was my first project as a Layout Artist and a key experience in consolidating my visual approach. I joined the team in the final stage of production, quickly adapting to the studio’s rhythm and tools.
I created Layout shots in Maya from storyboards and animatics, defining cameras, lenses, staging, and character blocking, while maintaining sequence continuity. I kept a steady pace of deliveries and retakes, actively attending dailies and applying feedback quickly.
I especially enjoyed the character blocking process, using tools like Studio Library to streamline my workflow. Although it was a short collaboration, I have great affection for this project—it was where I confirmed that Layout, for me, is the purest form of visual storytelling.
Bachelor’s degree covering the full animation/VFX pipeline.
Project: Chandalman — View project
Intensive virtual production training in Unreal Engine; produced a realtime short using Sequencer, camera, and lighting workflows.