Art / Creative
Raymarched flight toy
Raymarched flight toy
I enjoy GPU shader coding, and I wanted to try out some ideas for rendering light and scenes using raymarching (like how light diffuses and propagates through objects) so I built a GLSL raymarching renderer in Unity. There are no 3D models besides the glider - just signed distance fields. It's all real-time dynamic lighting, not static or baked.Â
Digital paintings
Digital paintings