My name is Jordan Bolton and I am a Game Designer, Voice Actor and published author from Pennsylvania. In this portfolio, you will see works that I have made for game design. You will also see separate links to my published book and voice acting page of mine.
This custom zombies map, inspired by the survival game Stranded Deep, is a compact and intense survival experience. The map challenges players to strategize and endure against relentless waves of zombies, featuring two hidden Easter eggs to uncover for an added layer of mystery and reward. Designed to deliver fast-paced action and engaging gameplay, this map showcases creativity and attention to detail in level design.
This small and simple Blockmesh level design would be just a small piece of a larger project.
This video shows the blueprint for my custom safe mechanic in my Hollow Forest Block mesh level design.
This video shows "Hollow Forest". A BlockMesh that was created within two weeks and with functional gameplay.
This video shows a basic setup of flipping a lever, stepping on a pressure pad, and picking up an object to open their corresponding door.
This video is a basic setup of an NPC that the player can talk to.
This video is a simple door that you can only walk through one side.
This video shows a simple AI movement of an NPC running to three different points.
This video shows four spells that all do different things, along with a basic turret that follows the player.
This video shows two tile based mechanics, such as "Lose Stamina" and "Gain Stamina"
This video shows a "Jumpscare" mechanic that also incorporates the "Lose Stamina" mechanic. This video shows all three mecanics in three different levels.
This video shows a few pickups, a shootable gun, and a platform that ends the game when stepped on.
This video shows a combination of the talkable NPC, the spells, a little bit of parkour, and a collectable key in order to enter a room. Also adds the turret from spells video, and some spikes that try to hinder the player.