Texts
NEW: something in the text that was new to you.
RIGHT: something in the text that you agreed with.
WRONG: something in the text that you disagreed with.
HUH: something you had a question about
NEW: something in the text that was new to you.
RIGHT: something in the text that you agreed with.
WRONG: something in the text that you disagreed with.
HUH: something you had a question about
Week 1 – 1/22
When We Build, Wilson Miner
https://vimeo.com/34017777?&login=true#_=_
This presentation by Wilson Miner was a interesting but simple one that really intrigued me from the beginning. For example, the thought that the light bulb is a medium through Marshall McLuhan’s theories by changing the environment and how we behave in these settings. Another thing that Miner brings up is the fact that the car shaped the 20th century but now the screen(s) will become the thing that shapes the 21st century because the things we choose to surround ourselves is what we will become. McLuhan’s famous “We shape our tools and thereafter our tools shape us” is a striking line that can truly become timeless due to human nature’s desire to create tools for themselves. I don’t really disagree with anything that Miner brings up in his talk. One question I do have to ask is: is there a point when screens can actually diminish our human nature of building tools for the future on a physical level? Does AR become the overlap between screen and human nature?
Week 2 – 1/30
Welcome to Design Systems Lesson 1, Figma
https://www.youtube.com/watch?v=YLo6g58vUm0
Something new that I learned was how to run an audit on your current designs by finding every user flow experience and patterns that showcase the poor accessibility or inconsistency across the board. Design systems is a very unique and special way to go about your brand's vision and mission statements. I agree that all design systems are not the same as other brands and companies have a different "how", "what" and "why" and that there should always be maintenence on design systems to be up to date on your design system. One thing that I disagreed with in the video was that everyone doesn't need a design system. I think design systems are one of the most important ways to build brand loyalty and brand awareness. One question I had was if you create a design system, is it helpful to trace back to your old systems to apply to current brands and tweak them to the new brand's liking or is it better to start from the beginning every time?
Week 3 – 2/10
Just Enough Research – Erika Hall UX Salon 2016
https://www.youtube.com/watch?v=5WtB5FRn-Sc
NEW: Start with what people really want, dont start with the solution you're really excited to be doing. What people do today will tell you what they will do tomorrow
RIGHT: The data really doesn't mean a damn thing if the wrong questions are being asked
WRONG: I'm not sure there are any disagreements, but I guess I disagree with the way that she weighs heavily on certain research examples and how surveys don't do anything
HUH: If there is a specific testing form to answer your questions, What do you measure to understand which one is the best for your questions?
Week 3 – 2/10
Guerilla UX Testing
https://medium.springboard.com/a-guide-to-the-art-of-guerrilla-ux-testing-69a1411d34fb
NEW: I have never heard of Guerilla testing until now. And it seems to be very cost efficient for the amount of feedback seen and given during user testings
RIGHT: Guerilla testing in order to get good feedback, you must be able to phrase your questions clearly and ask users have no chance to mess up and or give you a time to run away
WRONG:
HUH: I know Guerilla testing is a cost efficient way of testing and receiving feedback, but how many times do you need to test your protoype with these people