Unreal Engine 5 Developer who specializes in creating gameplay systems and game AI programming using both C++ and Blueprints. I love creating scalable, modular, designer-friendly and data-driven systems that save time and enable rapid iteration.
Rochester Institute of Technology (RIT) Alumnus with a M.S. in Game Design & Development.
SUNY Stony Brook Alumnus with a B.S. in Astronomy and a minor in Digital Arts, graduated cum laude.