In recent years, there have been several major trends in visual effects technology that are transforming the way visual effects are created and experienced.
One of the biggest trends is the use of machine learning and artificial intelligence. These technologies are being used to create more realistic and complex effects, such as digital crowds and characters that can move and behave in a more lifelike manner. For example, DeepMotion, a company that specializes in motion capture and animation technology, has developed a machine learning-based system that allows users to create digital characters that can move and interact with their environment in a more realistic way.
Another trend in visual effects technology is the use of virtual and augmented reality. These technologies are being used to create more immersive and engaging experiences for viewers, such as virtual sets and real-time compositing. For example, the company The Third Floor has developed a virtual production platform that allows filmmakers to plan and previsualize their shots in a virtual environment, resulting in more efficient and cost-effective production processes.
In addition, there is a growing trend towards using real-time rendering, which allows visual effects artists to see their work in real-time and make changes on the fly. This results in faster and more efficient workflows, as well as more precise and detailed visual effects. For instance, the company Unreal Engine has developed a real-time rendering platform that allows users to create and manipulate complex visual effects in real-time.
Overall, these trends in visual effects technology are enabling visual effects artists to push the boundaries of what is possible and create truly stunning and innovative visual effects. As these technologies continue to advance, we can expect to see even more impressive and immersive visual effects in the future.
As a growing number of companies adopt artificial intelligence (AI) for their VFX needs, the question of how reliable AI is for this purpose has become increasingly relevant.
Currently, there is no easy answer to this question. While some experts believe that AI can be highly reliable for VFX purposes, others caution that the technology is still in its early stages and has not yet been proven in this domain.
That said, it is important to note that AI chatbots similar to ChatGPT have been used successfully in other domains, such as customer service. As such, there is reason to believe that AI chatbots can also be successful in the VFX domain.
One major advantage of using AI chatbots such as ChatGPT for VFX is that they can be trained to handle a wide variety of tasks. For example, a chatbot can be trained to handle simple tasks, such as providing information about a VFX project, or more complex tasks, such as helping to create a VFX shot.
Another advantage of AI chatbots is that they can be available 24/7, which can be a major benefit for VFX teams that are working on tight deadlines.
Of course, as with any technology, there are also some potential disadvantages of using AI chatbots for VFX. For instance, chatbots may not be able to understand the nuances of human language, which could lead to errors in communication.
Additionally, chatbots may not be able to replicate the creative process that humans use to generate ideas for VFX shots. As such, they may not be able to provide the same level of creative input as a human VFX artist.
Overall, the jury is still out on how reliable AI is for VFX purposes. However, as the technology continues to evolve, it is likely that AI chatbots will become more and more reliable for this application.
As exclusively for the coding process, those whom already tested ChatGPT in Nuke, for example, says that the results of the python code generated by the machine is flawless.
On my personal tests with ChatGPT, both for coding and for baking recepies, the results were disappointing, with many errors and/or missing information.
Adobe After Effects has long been a go-to tool for motion graphics and visual effects artists. With its latest release, Adobe has added native support for OCIO/ACES to After Effects, making it even easier for artists to work with color-managed workflows.
This is a huge win for those who are already using ACES in their pipelines, as it means that they can now work with After Effects without having to convert their footage first. It also opens up the possibility of working with ACES-compliant HDR footage, which was not possible before.
Native support for OCIO/ACES in Adobe After Effects is a huge step forward for color management in the VFX industry, and we're excited to see what artists will do with it.
You can read more about it in the Adobe Blog
O MUSEU AQUI E AGORA E O FUTURO QUE LA MORA é o nome de um projeto nascido em Sintra, por iniciativa da Câmara Municipal de Sintra, que decorreu entre os meses de fevereiro e junho de 2022.
Contou com o apoio do Programa ProMuseus, da Rede Portuguesa de Museus, e com a parceria, para o seu desenvolvimento e implementação, da Rede de Bibliotecas Escolares. O Projeto teve como ponto de partida os livros infanto-juvenis sobre os Museus Municipais editados pela Câmara Municipal de Sintra, resultando num trabalho de envolvimento e cooperação entre as seis unidades museológicas, os vinte Agrupamentos de Escolas do Concelho e respetivas Bibliotecas Escolares e os vários intervenientes nas diferentes fases que constituíram esta iniciativa.
A exposição
Esta exposição é uma mostra de trabalhos realizados por alunos do 2º, 3º e 4º anos do 1º ciclo e 5º e 6º anos do 2º ciclo do Ensino Básico de algumas turmas das 20 escolas que estiveram envolvidas neste projeto. Os trabalhos são resultantes de um modelo de intervenção que implicou: a dinamização da leitura do livro sobre o museu escolhido para ser trabalhado no Projeto; uma sessão com o autor do conto; a visita ao museu complementada com uma oficina desenhada especificamente para a valorização da coleção museológica; a itinerância por todos os Agrupamentos Escolares da exposição sobre os Contos/Museus e uma oficina de artes plásticas que redundaria na construção coletiva de um totem que espelhasse as impressões deixadas junto dos alunos. O que se mostra agora ao público é o resultado plástico dos totens, assim como outro material que auxiliou à sua concretização onde é notório o envolvimento e entusiasmo dos alunos nesta simbiose entre Escolas e Museus resultante de uma verdadeira experiência vivenciada.
The YouTube channel in question, Unusual Location Recordings, is dedicated to highlighting the work of independent and unsigned musicians from around the world. The channel features a variety of genres, including ambient, electronic, and experimental music.
The channel's creator, who goes by the name of "Auris", says that the goal of the channel is to promote "unusual" locations for music creation and recording. Auris says that he began the channel after becoming frustrated with the lack of exposure that many independent and unsigned musicians receive.
The channel has been active for just over a year, and has already amassed a large following. It currently has over 27,000 subscribers, and its videos have been viewed over 2.5 million times.
The channel's popularity is likely due in part to its unique concept. There are very few other channels on YouTube that focus on this niche corner of the music world. In addition, the channel's videos are very well produced, with a clear passion for the music being showcased.
Auris says that he plans to continue to grow the channel, and is already working on a series of educational videos about the recording process. He also hopes to eventually start working with more established artists, to help them reach a wider audience.
In the meantime, the channel remains a valuable resource for those looking to discover new and innovative music from around the globe.