Starweave is a narrative game that uses squad rpg mechanics to tell an allegorical story about constricting roles and the compassion within a cycle of oppression. You play as the leader of a group of 4 characters who were assigned typical RPG roles, however the characters each have a condition where they can refuse your orders, as their personality can cause them to feel like they can make a better action. Releasing soon.
Designed 4 levels & 6 enemies based on the game’s refusal system, where controllable characters can choose to ignore the player’s instructions if it goes against the characters’ beliefs or strategies
Wrote level documentation of design goals, level obstacles, and enemy placements for inter and intrateam reference, conveying design and narrative intentions to others working on the levels
Prototyped, reiterated, and implemented level designs into Unity that incorporates player character refusal mechanic, ensuring player enjoyment by balancing difficulty and possible player strategies