Excercise 3:
Problem Statement: Soccer referees are bound make mistakes during the game, and these inaccuracies can affect the outcomes of games.
Fault Tree:
KT Problem Analysis:
Exercise 4:
Solution Search: General goal -> specific goals -> specifications
public acceptance
avoid ruining spectator/fan experience
Functional: cannot delay game (needs to be fast)
Ergonomic: enhancing experience be allowing information to be accessible to fans
avoid hindering player experience
Physical: must be comfortable for player (small unnoticable devices)
make the game more enjoyable to watch
Ergonomic: enhancing experience be allowing information to be accessible to fans
performance
record, send, and display information/data quickly
Functional: must have effective, high-performance middleware
Functional: middleware must be able to handle interference from fans cellular connection
clearly depict different degrees of contact severity
Functional: must have effective algorithms to interpret contact efficiently
ease of operation
not requiring any maintance or supervision while in use
Physical: Device must be durable
Physical: Battery life must be substaintial or device can function on low power
reliability
maintaining near 100% accuracy of real time events
Functional: Device must be thoroughly tested
endure the whole game with out malfunction
Physical: Device must be durable
Exercise 5:
Exercise 6: System Design Chart
Exercise 6: System Design Chart
Exercise 6: Process Model
Exercise 7:
Desired Function/Goals:
Stable network: Interference free connection, mesh network, stable servers
Comfortable/unnoticable: miniaturizing devices, soft electronics, convenient placement, minumal components/features
Durable: convenient placement, strong casing, good intergration, long battery
Minumum interfering with uniform brands: Portable/"accessorizable", in shin guards, under the uniform, in the cleat
Exercise 8 & 9: Ethics, Liability, and Failure and Hazard Anaylsis
Ethical issues:
Problem: Players finding a way to exploit the sensors to get calls their way
Solution: MVP must be the accuracy of the technology
Problem: Players using the embedded electronics to inflict more pain on their oppenents
Solution: the electronics must be miniturized to our best ability and corperated well into uniform.
Product liability:
Problem: Faulty readings after a longer use-time
Solution: either increased durability(product lifetime) or replaceability (lower cost)
Problem: Damaged device after extended use
Solution: increased durability/flexibility of electronics
Problem: Overuse of batteries
Solution: rechargeable devices
Problem: Need of frequent discarding of uniforms/product for better accuracy
Solution: make the device more of an over clothing/cleat accessory
Social impact
Problem: Issues disposing of batteries
Solution: make devices rechargeable
Problem: Fabric embedded electronic material not easily recyclable
Solution: make device easily removable and installable into uniform/cleat
Exercise 10: KT Decisions and Evaluation
Exercise 11: Implementation
11.1:Reconsidered System Design
MVP: Woolven in electronic system with sensors that can connect to the internet
Reason for change of desing focus: The technology needed to transmit and process the data is already available, however the technology required for embedding sensor technology in clothes comfortably would be the groundbreaking mvp.
Embedded system of X amount of sensors connected through interwooven wires
11.2: Gantt Chart
Senior Design Plan