Information for Students
Admissions
If you have already applied for admission, you have done all that is required to gain full consideration for admission and financial support.
It is not possible for faculty to provide an individual assessment of your chances of admission to our department.
Research
My research is in the areas of:
• Virtual Environments (interaction, immersion, avatars, and real-world applications)
• Human-Computer Interaction (multimodal, accessible, wearable, and 3D interfaces)
• Artificial intelligence and deep learning (time series prediction, natural language processing, computer vision)
• Interactive Simulation (serious games, medical training simulators)
If you are not interested in these areas, please contact a faculty member that shares your interests! If our interests coincide, please drop on by.
Preparation
The most important thing is that students are motivated, passionate, and interested in learning more about this area. It helps if students should have had some previous course work or experience in artificial intelligence, deep learning, computer graphics, virtual reality, visualization, or human computer interaction. Students should be strong programmers.
General Advice
Get into research NOW! Whether you are deciding whether to go to grad school or are already there, getting involved in research early is the best plan of action. At worst, you will decide that you do not want to go to grad school. At best it will help build your resume, make you a better candidate for grad school, pay you, help you to get a job later on, and be very rewarding.
Time Commitments for Research
Minimum time commitment is one year. Undergrad, Masters, or Ph.D. students looking to work on research for course credit are very welcome to apply. Starting research in your semester of graduation is too late. Undergrad and Masters: it helps if you have previously taken one of my classes (User Interfaces, Computer Graphics, or Game Development). For undergraduates, sophomores and juniors are excellent candidates as they will have sufficient time to learn and contribute to the team.
Course Credit: Independent Study/Directed Research
Undergrad or masters students: If you would like to get involved with my research, do an virtual or augmented reality project in my Computer Graphics, User Interfaces,or Game Development class first and make an A. If you have not taken any of these classes but are generally interested, I will typically give you a small project to work on in your spare time. This will give you an idea of what this research is all about. Please request directed research/independent study well before the semester starts.
Financial Support for Research
A undergrad or masters student who wants financial support must first complete one or more of the following:
- Do an Independent Study or Directed Research with me
- Take one of my classes: User Interfaces or Computer Graphics. Make an A and do an awesome final project.
- If you have previously taken one or more courses in Computer Graphics, User Interfaces, Virtual Reality, and/or Game Development, show me impressive demos, videos, or publications on what you have done.
PhD students - Full time PhD students in our department are funded at 100%. Do you share some of the same research interests as me? Contact me and I may interview you.
This page was inspired by/shamelessly cannibalized from: Benjamin Lok (UF – lok@cise.ufl.edu) David Banks (FSU - dbanks@cs.fsu.edu), Larry Hodges (UNCC - lfhodges@uncc.edu), Fred Brooks (UNC - brooks@cs.unc.edu)