Jack Ellis
404-610-0878
johnelliscgdd@gmail.com
Summary
Languages: C#/C++ (4 years)
Software Experience: Windows, Visual Studio 2015+, Microsoft Office, Github Desktop, Unity Engine, Unity UI, Unreal Engine, UMG UI, and Blueprint.
Gameplay Programming Experience: Implementation of gameplay systems and logic in both C++ and C#, including player controller, map tile dictionary, and map editor system.
Other: Have experience working on teams of up to 12, with artists and programmers, and projects taking on roles such as designer and producer in addition to programming.
Portoflio with Sample Code: https://sites.google.com/view/johnelliscgdd
LinkedIn: https://www.linkedin.com/in/johnelliscgdd/
Education
Kennessaw State University
Bachelor of Science in Computer Game Design & Development
Kennesaw, Georgia
Graduated May 2018
· 3.1 GPA in Major
Employment History
Blacktooth Studios LLC
Gameplay Programmer
Atlanta, Georgia
April 2018 – Present
Platform: Unity
Languages: C#
A three person remote team I joined in April 2018 to work on their multiplayer version of arcade classic Asteroids. Created various gameplay mechanics and systems such as Power Ups, Network Player Spawning, and Scoring. Made various hot fixes to Player Controller as well as handled implementation and design of all UI Elements.
Trippin' Software
Game Design Intern
Villa Rica, Georgia
May 2017 – August 2017
Platform: iOS
A twelve person team I Interned for to work on their Competitive Match-3 and Creature/Card Collection Game, Animon Arena. Designed various Power Ups to fit their Match-3 and card based gameplay, as well as converted functionality for their Parse Database Management software from Apple to Windows. Designed balancing system for 100+ Collectible creatures.Handled account creation and fixing through their database software.
Projects
Map Tools and Systems Programmer - Hexa-Dirigible Interactive
Platform: Unity
A four person team I joined in my last semester of University to create a Turn Based Strategy Game based of the board game Little Wars by H.G. Wells. The bulk of my work was spent creating a series of systems for map saving and generation, a full toolset for map creation, and data structures for storing map data including terrain tiles, tile arrangement, and models placed on the map. Also handled UI implementation and design.
Designer and Programmer - Personal
Platform: Unreal, Blueprint
Personal Project to create a pinball game implemented fully in Blueprint. Created Scoring system, gameplay mechanics, animation, and full board design entirely in Unreal's Blueprint system.
Activites
Favorite Games: Super Smash Bros., Overwatch, God of War, Hearthstone, Insomniac's Spider-Man, Dark Souls, Hollow Knight, DOOM, What Remains of Edith Finch, Bioshock, Alan Wake, F.E.A.R.
Other: Historical Fencer: Longsword and Montante (Two-Handed Greatsword)