Game Designer based in Copenhagen, Denmark
Crafting immersive play experiences through
creative leadership, gameplay design and system design.
This portfolio showcases a selection of
games and prototypes I've helped bring to life.
Contact: LinkedIn
Role: Lead Game Designer
A playful MMO with a strong focus on self-expression, collaboration, and community. Players explore, gather resources, craft unique items, and shape their own virtual world
Main responsibilities:
Creative leadership
System design
Gameplay design
Quest design
A Web3 game with a modern take on MMORPG genre. Ember Sword is a social sandbox that offers a unique community led and frictionless PvP and PVE player experience, and allows true ownership of digital gaming assets using blockchain technology
Main responsibilities:
Gameplay Design
System Design
Character design
Combat Design
PS4 exclusive party game controlled with smartpones
Main responsibilities:
Concept development & prototyping
Gameplay design
Level Design (areanas and variation maps)
Product ownership (4 mini games I conceuptulized was in the final product, I was product owner from start to finish)
An Idle game where you control and grow an omni-devouring army of undead.
Main responsibilities:
Creative Leadership
System design
Combat design
Character design
Pass: itsamee
Prototype: Inspired by the GO series (Hitman, Lara croft etc) A grotesk mashup between Monument Vally and Portals. I did everything myself in this prototype.
Main responsibilities:
Concept
Game Play Design
Code
A Word puzzle game where you swipe letters to structure different words as solutions. One of the games strength was that we had an avergage game session length around 15 min, which is very high for these types of games.
Main responsibilities:
Creative Leadership
Gameplay design
Monetization and Economy design
Data driven design
Sound effects design
A solitaire card game with casual game mechanics on top to give the old genre e new fresh spin. The game is unfortunately no longer live because of IP licensing.
Main responsibilities:
Creative lead
Gameplay Design
Monetization and economy design
Data Driven design
Level Design
Sound Design
Client work. Casual puzzle game for Android and iOS
Main responsibilities:
Gameplay design
Monetization and Economy design
Data driven design
Puzzle Level Design