From the late 1980's, I'd been toying with computerized form building. At the time "sculpture" programs allowed "makers" to create virtual, three dimensional form. To our 2021 expectaion of computer power, the limits of ability were incredibly restraining. But there was something amazing, and intriguing about having a digital/virtual sketchbook of forms.
Computers got faster and more powerful. New technologies for 3D printing emerged and by 1999, I was creating solid forms for jewelry objects. I started teaching to integrate the digital skills into traditional three dimensional making. Making and teaching continues still.
Sphero Bracelet
2000
Knobby Bracelet
1999
Lumpy Bracelet
2000
The first forms were created using a program called FormZ. The prints were made by a new company called "ZCorp". ZCorp was a start-up company that leased technology developed at Massachusetts Institute of Technology. Their printing machines created objects by sifting thin layers of powder, one on top of the other, and binding them with a printed binder. The powder was cellulose (cornstarch powder). The binding agent; glucose (sugar water) was "ink-jet printed" for each lateral cross-section, from bottom to top. Prints were grainy and fragile, but could be made durable and rigid by infilling (soaking) with cyanoacrylate (super glue). As hardened objects, they could be post-processed (sanded and smoothed), painted, coated or left raw.
The bracelets pictured above, Sphero, Knobby and Lumpy have a substrate of ZCorp's cellulose and glucose prints, hardened by super glue, sanded smooth. The prints are roughly, 3/16ths of an inch shells. The printed shells were coated with successive layers of enamel powder and epoxy resin. The resin was brushed on thin, enamel powder was sifted all over, cured overnight, repeat, for up to five layers. Some final sanding to reduce roughness and then a generous slather of heated paste wax, then a clean soft brush buffing. A sliver sleeve was fitted in with the edge pushe over... like a reverse bezel setting.
What these and the other objects created at the time were about is stylized ornament; read about that here. Here in most of the work from 1999 - 2002 are ornaments that riff on one of nature's most important themes: the urge of a singular entity to expand and divide into elements [Splatto, Knobby].