Advanced Rendering
Implementation of a k-d Tree
Spherical Search Representation
Find all points within a certain radius
Displayed k-d Tree
Constructs a k-d tree to visualize and search a collection of points
Signed Distance Fields and Subsurface Scattering
Custom Cornell Box Renders
Physically Based Shaders in Real Time using Approximations and Precomputations via Importance Sampling
0% metallic, 0% rough
RBG = 1 1 1
100% metallic, 0% rough
RGB = 1 1 1
100% metallic, 25% rough
RGB = 1 1 1
Normal mapping and displacement mapping
0% metallic, 50% rough, RGB = 0 0 1
100% metallic, 50% rough, RGB = 0.5 0.5 1
50% metallic, 25% rough, RGB = 0.5 0 0
Global Illumination and Full Lighting Integrator
Default Cornell
Spot Light
Point Light with Fireflies
Rough Mirror
Environment Lighting
No Direct Light
Default Cornell
Mirror Box
Rough Mirror Box Uniform
Multiple Importance Sampling and Microfacet Materials
Naive
Direct
MIS
Rough Mirror Box
Naive
Direct
MIS
Microfacet Materials
Naive
Direct
MIS
Direct Lighting Estimation
Point Light
Spot Light
Area Light
Two Area Lights
Specular Materials
Mirror Box with specular material
Transmit Box with transmissive material
Dieletric material
Naive Integration Renders in OpenGL Path Tracer
Naive integration sampling used to render a Cornell box with high dynamic range conversion
Naive integration sampling used to render a Cornell box without high dynamic range conversion
Naive integration with wi outputted as color
Ray Intersection Engine