Play a VST instrument, inside a Unity 3D project, with a Midi Keyboard Controller.
I use the Un4Seen, Bass Libraries for connect with the VSTi synth, with midi and the Sound ouput.
I build this plugin for deformation a mesh with video playing in realtime, for adjusting projections for mappins, etc...
There are the posibility to save the deformation point in a xml or JSON file, and undo - redo properties for easy editing.
If you want this plugin, please send me a message in the contact form of this website.
This is an unity 3d plugin, than i build for deformation a plane, modificating the amount of "skewing" of an object.
There is a paramater, you can modify in editor mode and a realtime, by chaged a variable in editor inspector or programatically.
You can animate this paremeter too, in the animator editor.
If you want this plugin, please send me a message in the contact form of this website.
This is my Radio experiment, I test diferents plugins from AssetsStore, and this is the result, a Online radio with diferents FX, glow , Vumeter, Spectrum Analizer, resizable, Audio FX (filters), etc.
Available version 0.1.5. Smooth background transitions with an alpha.
In the link below you can download the example for windows x64.
Another experiment synchronizing shaders, bars meshes and glow effects with music.
I try to scan me with an 3D Orbbec Astra Camera and the result model, I include in the demo.
I use a transparent background that I can see the desktop, (In this image you can´t see it).
Example of Augmented Reality (AR) made with Unity 3d and Vuforia SDK. I build a button for capture a screenshot and it's posible to share in social medias platfoms or save in a specific folder. This example I made for Android devices. But is posible to export to IOS.
In other Projects, i use the vuforia Cloud Recognition and i use the Assets bundles for load the model from the cloud when i recognize the tracker.
This is an Unity Project that i build with the Windows API and the use of external DLL "user32.dll". The example bounce a cube in the sides of screen and the cube is spinning.
You can change the prefab, and add animations, there are many posibilitys. I use the following API:
private static extern IntPtr GetActiveWindow();
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);
static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, byte bAlpha, int dwFlags);
private static extern int SetWindowPos(IntPtr hwnd, int hwndInsertAfter, int x, int y, int cx, int cy, int uFlags);
private static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
This software i made in Java in 2013, and i use HSqldb for the database.
It contains a tree of differents languages that it supports, and each fragment of code is nested to the tree.
You can create a new snippet, saved or update an existing one.
It also has a highlight of words in the code.
Includes the possibility of exporting a snippet to XML and importing it.
With this software, it was my first contact with Java.
I build this utility in 2011, using the old software IDE RealBasic, now named Xojo.
I use a Sqlite database, creating the tables, and learning sql for develop the application.
First you can select a password for the application, only need to remenber one password.
You can also create different categories such as "banks", "websites", "purchases", etc.
You can also search by name or by category.
It has a button for hide the password (with asterisks), and show them.
Small application that I made in Adobe Air and libraries as3crypto, to encrypt the adobe flash and AIR SWF files inside a Stub, to have encrypted the source code of our applications and is difficult to access said code by reverse engineering.
By dragging and dropping the SWF file in the application box, it is encrypted and generates another with ESWF extension.
This encrypted file, together with another code, packs the file into another SWF (which when it is started the application decrypts it and executes it in memory). To do this, I use an application that I build in XOJO (RealBasic), which takes the resulting SWF and packages it in an AIR to install.
Flash Game Station was Build in Visual Basic 6.0, and i put for sale in many software stores of the time.
Has a configuration menu, that i select how the jostick button emulates a key, and save in a database.
Flash Game Station is a software designed by me, entirely in Visual Basic 6.0, it has a small database in Access to collect all the games and the different configurations of the joystick, which emulate keystrokes. It is capable of putting the games to full screen, changing languages and of course a utility to configure the joystick. This application I put on sale in many of the software stores that were at the time, year 2009.