The fighting system splits combat into three different parts in a three minute contest.
In part one, athletes are involved in distant combat with their arms and legs, including kicks and punches.
Once a strike or grab has been made, the bout enters into part two and kicks and punches are no longer allowed.
Fighters then try to bring each other down with various throwing techniques, with points awarded for how effective the manoeuvres are.
Once on the floor, the fight can enter the third stage.
Points are given here for submission techniques which cause an opponent to yield.
The winner is the athlete who gains the most points from the duration of the fight.
If a fighter performs a perfect technique in all three parts, they win automatically by ippon.
Example of moves registering ippon include an unblocked punch or kick, a perfect throw or takedown or forcing your opponent to tap out to a submission move.
The fighting system splits combat into three different parts in a three minute contest.
In part one, athletes are involved in distant combat with their arms and legs, including kicks and punches.
Once a strike or grab has been made, the bout enters into part two and kicks and punches are no longer allowed.
Fighters then try to bring each other down with various throwing techniques, with points awarded for how effective the manoeuvres are.
Once on the floor, the fight can enter the third stage.
Points are given here for submission techniques which cause an opponent to yield.
The winner is the athlete who gains the most points from the duration of the fight.
If a fighter performs a perfect technique in all three parts, they win automatically by ippon.
Example of moves registering ippon include an unblocked punch or kick, a perfect throw or takedown or forcing your opponent to tap out to a submission move.