09/2022 - 12/2022
Inspired by the game: Party Animals, and also to participate in NetEase game jam, my team build a multi-player battle game based on dashing and letter collection. (Team composition: 3 artists; 1 gameplay designer; 1 audio producer; 1 programmer) As the only developer, I am in charge of a game designer, producer, and technical artist.
Keywords: Unity Mirror Networking; Unity Ragdoll Physics; Instant Messaging ...
Designed and implemented the whole architecture of the multi-player party game (refer to fall guys and animal party) for NetEase game jam.
Achieved multi-player gaming under LAN connection by integrating Unity Mirror package, accomplished the server-client sync logic of lobby, player preparation (including skin choosing), and player in-game actions (including move, jump, dash and carry small objects).
Utilized configurable joints and rigid bodies to achieve the ragdoll physics of the player puppet bears, and their realistic interaction with other scene objects when colliding with others.
Planned and deployed music and art resources for the game, track the progress of team artists, and provide technical support in skybox and shader.
Do not stop DASHING !!!
Destroy items, read letter, and get points!
Choose your favorite bear, and send emojis~