In this part, I collect and record the problems I faced and tackled before, also with some of my own understanding of the code architecture.
Not only for myself for later review, but also for any other who got trapped by similar problems as I did. It is my pleasure if it helps :)
You can find the source code of my samples in my Github, follow the link here:
Use the Mirror Network package to create a multi-player room and party game!
How to sync nested-structure-objects using only one Network Identity supported by Mirror Network?
Combine Ragdoll physics with the Animator to generate realistic animation.
Unity Editor ToolKit: Generate and save assets; Context menu ...
Unity default event timeline (Awake, OnEnable, Start, OnDetsroy), and be careful! They may not be invoked in some cases!
C++ STL note: Heap & Priority Queue