A CPU-based rasterizer
Simulating the whole rendering pipeline, both orthogonal and perspective, in CPU: from loading mesh to triangulating; from bounding box to intersection checking; from interpolation to Z-Buffering.
Keywords: Interpolation, Perspective Distortion, Z-Buffer, Deep Testing, Line Rendering, Super Sampling
Support 1x, 4x, 9x, and 16x super-sampling for anti-aliasing
Color only on the edge of each triangle, gives a better visualization of the model structure and triangulation