Implemented GLSL vertex and fragment shaders to draw Mario in different styles!
It may take some time to load those GIFs......
Keywords: Reflection, Toon, Worly Noise, Deformation via Time
Deformation in color and model position
Deformation with cos curve
Worley noise & Time deformation
Worley noise & Time deformation
cos/sin hatch & Time deformation
cos/sin hatch & Time deformation