The Legend of Ken was my final project in my Computer Game Design class at Cuesta College in Spring 2018. The 3D adventure game revolves around the main character Ken who must knock over all the boxes in the land to save the sphere inhabitants. The Legend of Ken is based on a point-and-click game I made earlier in the year called All Boxed Up.
The player presses the right mouse button to fire the blue circles from the left side of the screen, called Ken, at the boxes on the center platform. The player can adjust the speed of the incoming circles with the slider bar on the right of the screen by clicking the plus or minus signs. The player has three tries to knock as many boxes off the platform at possible. Each fallen box is worth one point for a total of eight. All Boxed Up was developed using Clickteam Fusion.
After reading chapter 2 of the text Challenges For Game Designers, I was inspired by the game design challenges at the end of the chapter to take one genre of game, like the point-and-click All Boxed Up, and redesign the game in a different genre. In this case, that redesign is the 3D adventure game, The Legend of Ken.
The core gameplay of both games remains the same: knock over brown boxes with a blue circle or sphere to score points. However, the method of achieving the goal, the mechanics, are different. In All Boxed Up the player points to where they want to shoot a circle and uses a slider to adjust the speed of the projectile. In The Legend of Ken, the player moves around with the W, A, S, D keys and knocks over boxes by running into them and pushing them off their platforms.
The player knocks over the boxes in The Legend of Ken by using the W, A, S, D keys to push the box off the square platform. There are five boxes in the world for the player to find and knock over. The Legend of Ken was developed using Unity 5.
A zoomed out view of The Legend of Ken game world.