My Difficulty Scale
This scale encompasses some of the simplest tasks to the most elite-level challenges in one! This even goes on forever, becoming inhuman to do things rated as that...
Inspiration: Celeste's Community Difficulty Scale
My Difficulty Scale
This scale encompasses some of the simplest tasks to the most elite-level challenges in one! This even goes on forever, becoming inhuman to do things rated as that...
Inspiration: Celeste's Community Difficulty Scale
There are five main levels in this scale: Beginner, Intermediate, Advanced, Expert, and Extreme. Each level is further divided into five sublevels, denoted using roman numerals, for a 1-5 ranking, with 1 being the easiest of the level and 5 being the hardest of the level.
This represents how common errors can happen, how hard the base project or challenge is, and how frequent techniques are needed, among other conditions. Beginner needs no technical understanding, but as the ranking rises, a ton of techniques become a necessity at the extreme. Assists can reduce the difficulty depending on how much they help.
There is also an extension of Extreme known as Extreme+, an example being Extreme V +1, that starts being unrealistically hard to the point of requiring assists if accessible.
Note that a shorter but more punishing challenge may rank higher than a longer but forgiving one, since this considers execution precision, consistency, time investment, and failure tolerance. This is also very subjective in how things are rated, as with all other scales. If there's anything you would consider easier or harder than what's listed or you want something listed here, then please let me know through one of my social media accounts.
Tags and their meaning:
[RNG-gated] = Random factors play a dominant role in determining success.
[Team-gated] = Success depends on multiple players and their relative skill and coordination.
[Non-grindable] = Cannot be reliably trained through repetition or practice.
[Minimum-speed calibrated] = Difficulty is based on the minimum sustained speed required to succeed.
[Time-consuming] = The duration of the challenge significantly impacts the likelihood of failure.
[Fatigue-gated] = Sustained physical or cognitive exertion becomes a primary limiting factor to success.
[Sensory-locked] = Visual, audio, or motion effects that impact gameplay cannot be reduced or disabled.
Beginner Category
This category holds challenges/objectives that are relaxed and designed for casual, all-time enjoyment. These are reasonable for most people to complete, often with relative ease. In Geometry Dash terms, this ranges from Easy to Hard. On an arbitrary 1-10 scale, this covers the range 1-3.
Tetris Effect: Connected
Connected Mode (Area 1): Beginner II
Feasibility Flags: RNG-gated, Team-gated, Non-grindable, Minimum-speed calibrated
Tetris Effect: Connected
Purify Mode (1,000 infected clears, Beginner Endless): Beginner III
Tetris Effect: Connected
Purify Mode (1,000 infected clears, Normal Endless): Beginner IV
Tetris Effect: Connected
Connected Mode (Area 2): Beginner V
Feasibility Flags: RNG-gated, Team-gated, Non-grindable, Minimum-speed calibrated
Tetris Effect: Connected
Purify Mode (1,000 infected clears, Expert Endless): Beginner V
Intermediate Category
This category holds challenges/objectives that require more effort to complete. Despite being noticeably harder than Beginner, these are still reasonably manageable without tight precision or deep mastery. In Geometry Dash terms, this ranges from the higher end of Hard to the lower end of Insane. On an arbitrary 1-10 scale, this covers the range 4-6.
Tetris Effect: Connected
Purify Mode (5,000 infected clears, Beginner Endless): Intermediate I
Tetris Effect: Connected
Connected Mode (Area 3): Intermediate II
Feasibility Flags: RNG-gated, Team-gated, Non-grindable, Minimum-speed calibrated
Tetris Effect: Connected
Purify Mode (5,000 infected clears, Intermediate Endless): Intermediate II
Tetris Effect: Connected
Purify Mode (5,000 infected clears, Expert Endless): Intermediate III
Tetris Effect: Connected
Purify Mode (10K infected clears, Beginner Endless): Intermediate III
Feasibility Flags: Time-consuming
Tetris Effect: Connected
Connected Mode (Area 4): Intermediate IV
Feasibility Flags: RNG-gated, Team-gated, Non-grindable, Minimum-speed calibrated
Tetris Effect: Connected
Purify Mode (10K infected clears, Normal Endless): Intermediate IV
Feasibility Flags: Time-consuming
Tetris Effect: Connected
Purify Mode (10K infected clears, Expert Endless): Intermediate V
Feasibility Flags: Time-consuming
Tetris Effect: Connected
Master Mode (100 lines): Intermediate V
Advanced Category
This category holds challenges/objectives that contain difficult tricks, requiring a solid understanding of the game's mechanics to do it. Taking time to practice before doing real attempts is recommended for succeeding. In Geometry Dash terms, this ranges from Insane to the lower end of Medium Demon. On an arbitrary 1-10 scale, this covers the range 7-9.
Tetris Effect: Connected
Purify Mode (20K infected clears, Beginner Endless): Advanced I
Feasibility Flags: Time-consuming
Tetris Effect: Connected
Connected Mode (Area 5): Advanced II
Feasibility Flags: RNG-gated, Team-gated, Non-grindable, Minimum-speed calibrated
Tetris Effect: Connected
Purify Mode (20K infected clears, Normal Endless): Advanced II
Feasibility Flags: Time-consuming
Tetris Effect: Connected
Master Mode (150 lines): Advanced III
Tetris Effect: Connected
Purify Mode (20K infected clears, Expert Endless): Advanced IV
Feasibility Flags: Time-consuming
Tetris Effect: Connected
Purify Mode (50K infected clears, Beginner Endless): Advanced V
Feasibility Flags: Time-consuming II
Expert Category
This category holds challenges/objectives that demand high consistency, precise execution, and strong mastery of the mechanics. Mistakes are heavily punished, but success is still within human limits without assistance like save states. In Geometry Dash terms, this ranges from Medium Demon to Insane Demon. On an arbitrary 1-10 scale, this goes past the 10 mark on later sublevels.
Tetris Effect: Connected
Purify Mode (50K infected clears, Normal Endless): Expert I
Feasibility Flags: Time-consuming II
Tetris Effect: Connected
Purify Mode (50K infected clears, Expert Endless): Expert III
Feasibility Flags: Time-consuming II, Fatigue-gated
Tetris Effect: Connected
Master Mode (200 lines): Expert III
Feasibility Flags: Fatigue-gated
Tetris Effect: Connected
Purify Mode (100K infected clears, Beginner Endless): Expert IV
Feasibility Flags: Time-consuming III
Tetris Effect: Connected
Purify Mode (100K infected clears, Normal Endless): Expert V
Feasibility Flags: Time-consuming III
Extreme Category
This category holds challenges/objectives that require an exceptional level of dedication, practice, and mental endurance and is only for the most dedicated of players. In Geometry Dash terms, this ranges from Extreme Demon to beyond! The arbitrary 1-10 scale is beyond 10 at this point.
Tetris Effect: Connected
Purify Mode (100K infected clears, Expert Endless): Extreme I
Feasibility Flags: Time-consuming III, Fatigue-gated
Tetris Effect: Connected
Master Mode (250 lines): Extreme I
Feasibility Flags: Fatigue-gated
Tetris Effect: Connected
Connected Mode (Maniac Area 5): Extreme II
Feasibility Flags: RNG-gated, Team-gated, Non-grindable, Minimum-speed calibrated
Tetris Effect: Connected
Master Mode (300 lines): Extreme IV
Feasibility Flags: Fatigue-gated
Extreme+ Category
This category holds challenges/objectives that are beyond realistic human execution without assistance. It starts at Extreme V +1 and increments in large discrete jumps, similarly to transitions between difficulty categories. Assists like game slowdown that don't trivialize the challenge are mandatory unless you are an exceptionally skilled player who can succeed in this without them.
Tetris Effect: Connected
Master Mode (500 lines): Extreme V +1
Feasibility Flags: Fatigue-gated
Tetris Effect: Connected
Purify Mode (1M infected clears, Beginner Endless): Extreme V +3
Feasibility Flags: Time-consuming IV, Fatigue-gated II
Tetris Effect: Connected
Master Mode (1,000 lines): Extreme V +3
Feasibility Flags: Fatigue-gated II
Tetris Effect: Connected
Purify Mode (1M infected clears, Normal Endless): Extreme V +4
Feasibility Flags: Time-consuming V, Fatigue-gated II
Tetris Effect: Connected
Master Mode (2,000 lines): Extreme V +5
Feasibility Flags: Fatigue-gated II
Tetris Effect: Connected
Purify Mode (1M infected clears, Expert Endless): Extreme V +6
Feasibility Flags: Time-consuming V, Fatigue-gated III
Tetris Effect: Connected
Master Mode (3,000 lines): Extreme V +7
Feasibility Flags: Fatigue-gated III
Tetris Effect: Connected
Master Mode (5,000 lines): Extreme V +9
Feasibility Flags: Fatigue-gated III
Tetris Effect: Connected
Master Mode (10,000 lines): Extreme V +12
Feasibility Flags: Fatigue-gated IV
Tetris Effect: Connected
Master Mode (100,000 lines): Extreme V +20
Feasibility Flags: Fatigue-gated VI
The ladder: Beginner I, Beginner II, Beginner III, Beginner IV, Beginner V, Intermediate I, Intermediate II, Intermediate III, Intermediate IV, Intermediate V, Advanced I, Advanced II, Advanced III, Advanced IV, Advanced V, Expert I, Expert II, Expert III, Expert IV, Expert V, Extreme I, Extreme II, Extreme III, Extreme IV, Extreme V, Extreme V +1, Extreme V +2, Extreme V +3, Extreme V +4, Extreme V +5, Extreme V +6, Extreme V +7, Extreme V +8, Extreme V +9, Extreme V +10, Extreme V +11, Extreme V +12, Extreme V +13, Extreme V +14, Extreme V +15, Extreme V +16, Extreme V +17, Extreme V +18, Extreme V +19, Extreme V +20, Extreme V +21, Extreme V +22, Extreme V +23, Extreme V +24, Extreme V +25.