January 2021. Solo.
An entry for the Blipsounds monthly sound redesign competition, with a stipulation being the use of only the community sound library (and recorded Foley as long as it was uploaded to it).
Best heard with headphones 🎧
Demon Souls Parry Sound Redesign
Jan 2021. Solo project.
This was a Global Game Jam 2021 game submitted to the Best In Georgia competition. The embedded version here is an enhanced version I worked on after the game jam. Originally, there were issues with WebGL playback, so I went through all the canvases in the game to make them scalable and play correctly in HD, along with fixing the WebGL playback settings. I had also fixed bugs in my minigame and added a few visual touch-ups (a clock and light orbs), which is viewable by accessing the lower left door in this game. Another minigame was a text-based adventure game, utilizing scriptable objects, which weren't loading in correctly on WebGL. After doing some research on their use in Unity3D, I fixed most of the bugs and it now runs well. The other enhancement was a full implementation of audio using FMOD, using things like AHDSR modules to fade out music, multi-instrument 2D audio timelines to vary the sound of footsteps and other sfx, and general sound effect implementation.
The embedded link automatically plays the game, so here's a direct link. If you don't hear audio, please refresh the webpage and click the game when the Unity logo pops up to allow the browser access to the audio:
https://itch.io/embed-upload/3611463?color=000000
Description: An Ethereal Journey Redux is a game about a person who is going through a loss. How they deal with that loss is up to you. Using six areas that make up their memories, some featuring cutscenes while others feature gameplay, your actions will determine if they are lost among their memories, or find peace within themselves.
This version of the game is an enhancement of PeptoPink's project for the Global Game Jam 2021, where the theme was Lost & Found. This version features more implemented audio (music and sfx), bug fixes, and a better playable window/aspect ratio.
Apr 2019 – May 2019. College solo project.
This was my final project, one of my choosing, for my Music Production and Sound Design class using Reaper and Adobe Premiere Pro. We were to come up with a project idea, work on the details with the professor, and do the assignment. The trailer for OrbusVR Reborn had just come out, and since it had no sound effects, only music, I saw it as the perfect opportunity to leverage what we practiced during the semester - live instrument recording, foley, pink/white noise manipulation, and virtual synth/midi production.
OrbusVR Reborn Trailer Demo