Search this site
Embedded Files
Jeremy Udarbe
  • Home
  • Resume
  • LinkedIn
  • Github
Jeremy Udarbe
  • Home
  • Resume
  • LinkedIn
  • Github
  • More
    • Home
    • Resume
    • LinkedIn
    • Github

Jeremy Udarbe

Software Engineer

About me

Hi there! I'm a software engineer completing a Bachelor's in Computer Science at Oregon State University. I have an aptitude for taking on challenges and learning new skills in game programming. What makes me passionate about games is the combination of technology and creativity, and how multiple disciplines come together to create an interactive experience. Here you can see some of the projects I've had the opportunity of contributing to, and some personal projects I've been working on. 

Portfolio

OpenGL Maze Game

Final Project for CS 450 - Introduction to Computer Graphics. Recreation of Microsoft's Windows 95 screensaver game using the OpenGL graphics API in C.

RenPy Visual Novel

Project for MI7 - Theory of Game Development. Showcasing of the RenPy game engine by creating an example Visual Novel in Python.

Orpheus on Hollow Traces

Group project for MI7 - Game Project. My first professional game jam session during my study abroad in Germany. Developed a stealth game based on Greek mythology using Unity Engine.

Dynamic Mesh Slicing

Project for MI7 - Gameplay Programming. Recreating the Blade Mode game mechanic from Metal Gear Rising: Revengeance in Unreal Engine.

FPS Sandbox

Personal project implementing an FPS controller in Unity Engine and importing animation assets modeled in Blender.

Senior Project

Group project for CS 46X - Senior Capstone Project. Building a driving simulator with rigid body algorithms implemented in the Bevy Game Engine.

 

Contact me at udarbejeremy@gmail.com

Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse