In my spare time, I apply the skills obtained during my studies in building my own game project. Additionally, I've also taken interest in 3D modeling, texturing, and animation with blender. Then, importing these in-house assets into an fps environment with Unity Engine to implement a fps player controller. Hence, taking inspiration from the dynamic movement mechanics present in prominent game titles such as Apex Legends, Modern Warfare 2019, and Battlefield.
Outside of my studies in software engineering, I have taken an interest in 3D modeling and animation to become more involved in my game development application. During this time, I have gained considerable familiarity operating with blender and it's available integrations in creating game assets. Here is an FPS animation I have created the 3D model for and animated.
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