R-Type Clone is a remake of the classic game R-Type developed in 1987. It consists of a side-scrolling shooter, single-player game, whereby the player navigates a spaceship while destroying waves upon waves of alien ships, turrets, bosses and other enemies.
The player controls the spaceship using the keyboard: the arrow keys are used to traverse the screen, whereas holding the space bar allows the player to fire bullets or power guns to fire energy beams.
The player can collect power-ups to increase firepower, accumulate lives, or regenerate the protective shield.
Developed in Unity.
Ski-Safari Clone is an endless runner single-player game about a skier trying to outrun an avalanche. The mountain slope is procedurally generated making use of Perlin noise. The player controls the skier’s downslope movement while gaining ever-increasing speed, with the aim of collecting coins and avoiding obstacles before the avalanche catches up.
The game is controlled by one’s keyboard. By pressing the spacebar makes the skier jump. While in mid-air, pressing and holding the spacebar, makes the skier backflip. However, landing on the slope at the incorrect angle may cause the skier to lose his balance and fall over; thus, the player can correct the skier’s position by mashing the spacebar.
Developed in Unity.
Last Call to Safety is a programming-platformer game about a survivor of a nuclear conflict, who is stuck in a bunker. The survivor, also the narrator in the game, creates a robot to be able to remotely explore the bunker which unfortunately is contaminated with radioactive leaks in the hope of identifying a safe way to escape.
The game is played using the mouse. The aim of the game is for the player to program the robot’s route through each level, with a basic set of instructions allowing the robot to reach the endpoint of the level successfully. While devising the robot’s route, the player needs to take into consideration how the robot can avoid deadly obstacles, how it can activate special items, and how to time jumps to perfection.
Developed in Unity.
Hangman is based on the popular game in which the player/s guess a phrase by picking a finite number of letters. The game reads phrases from a text file (as per the below sample) which can be easily customised for each round of games.
The QuizMaster (QM) has complete control of the game, The participants, individually or in teams take turns to play. At the start of the game, the QM can input the teams’ names and their preferred caricatures. Using the keyboard and mouse, the QM inputs the chosen letter.
In the eventuality of a team guessing the phrase, the QM clicks on the game’s logo to proceed to the next round or to end the game.
The game was developed for the youth centre Youth Reach of which I have been a leader for several years.
Developed in Unity.
Global Game Jam 2014
Home Putrid Home is a digital game that has been developed by a team of lecturers and a student from St. Martin's Institute of Higher Education in Malta. This game was developed over 48 hours during the Malta Global Game Jam 2014 hosted at the University of Malta.
The theme of this Game Jam session was: "We don't see things as they are... We see them as we are...". To satisfy this theme, Home Putrid Home was developed as a side-scrolling game in which a troll finds himself missing his putrid home. He embarks on a quest for him to escape the land of the fairies and return to the place where he belongs.
Developed in Unity.
Global Game Jam 2018
Space Escape is a mobile game that was developed by a team of programmers, a sound engineer, and a writer/artist. This game was developed over 48 hours during the Malta Global Game Jam 2018 hosted at the University of Malta.
The theme of this Game Jam session was: “Transmission”. In response to the theme, Space Escape was created to take the player as far as he/she can go. The goal is for the player to go as deep into space as possible. The player is equipped with a variety of weapons that he can use to beat aliens or to destroy obstacles in his path.
Developed in Unity.
Created for the second edition of the Game Development Challenge in 2011, hosted by St Martin's Institute of Higher Education. In this Tetris-like game, one needs to install a water pipe starting from the ground level to a location at a higher level racing against time to beat the water level before it rises too far up.
Developed in Unity.
Created for the first edition of the Game Development Challenge in 2010, hosted by St Martin's Institute of Higher Education. This shooter game gives players the control of a nanorobot (Nanoid) which uses antibodies to destroy bacteria and viruses inside the body of a sick child.
Developed in XNA.