Jeremy Pernesz
Game Developer, Project Manager, Gamer, and Father.
Game Developer, Project Manager, Gamer, and Father.
Phone: 0466 088 887 | Sydney Australia
Hi and thank you for giving me your time,
I'm a dedicated hard worker, versatile and able to work independently or as part of a team. I'm extremely passionate about VR, AR, MR & XR and trying to create more cross-platform games and applications.
I'm a Mentor, Father, and currently working on upskilling my Unity Game Dev skills after work.
Mid 2022 I joined an Axie Infinity Builders Program team Axie Infinity War (AIW) as the Project's CTO, I learnt a great deal working with backend Web Developers, the Sky Mavis Team, artists, sound engineers, and other team members. We released our Demo (Android, PC & Mac) at the end of 2022. In 2023 I decided to stop working on the AIW project so I could focus on completing the Thomas Brush Full Time Game Dev course.
A seasoned gamer, I started gaming in the late 80s on a Commodore 64 playing games like Ultima, Bubble Bobble, Inter Karate, Bard's Tale and Test Drive, these days I love Virtual Reality, either developing or playing. You have to really work hard to make me motion sick, I can take almost anything in VR and really enjoy play testing Indie games.
I have a large amount of prior work experience in carrier telecommunications (tier one), at the start of 2020 I decided to change career and start my Game Development journey. My LinkedIn profile can give more background on my prior experience as a NOC General Manager.
Unity | Team Project
As the CTO and Project Scrum Master, the roles included a wide range of responsibilities. Working with developers, artists, sound engineers, and the Community Engagement Team.
The teams were located in different parts of the world, ranging from Bangladesh to Spain.
I also worked directly on Game Development & Design, having created our Game Design Document, and built most of our multiplayer online Tech Demo and Alpha (PC, MAC, & Android). For the demo I didn't build the map, although I modified it, the same with the UI.
Part of my role also extended to building core project and team processes, which include things like registers, Roadmaps, our Trello Board, Project Document Storage, Code Repositories, Meeting Agendas, Scope Of Works templates etc. My aim was to build a strong foundation from which AIW could scale effectively.
Constant research and learning were also parts of the role, which included exclusive Builders Program meetings with core Sky Mavis team members where we could leverage training and information sessions from industry experts.
Unity | Individual Project
This project has been a real exploration for me into more complex coding using c#, creating complex in game and menu based UI systems, as well as using scriptable objects and various animations.
I am also exploring the use of AI for generating art during my prototyping stages. I have created this game to use as I go through the Thomas Brush Full Time Game Dev Course and learn more about marking Indie Video Games.
Subscribe via the link below
The Maker & Vox Edit | Individual Project
As I pivot into Metaverse Development, I have chosen Sandbox as my first platform to try. This is mostly because it runs on Unity, and from using the Maker, I can see it's an incredibly powerful tool, that will enable great things for builders on the platform. I started in late November 2021.
C# Unity | Individual Project
HalloweenHunt VR was created for my son and as a test of some assets that I'd picked up over the year from Unity Asset Store sales.
I've tried to bring the UI interactions back to minimal, really seeking to explore maximising immersion. Avoiding guiding the player with training or tutorials, rather letting them explore and find the game among other things around them.
This is also intended on being the base for another two levels, the Candy Maze and Skull Cavern Swarm. This project is the Lobby, and will also become the final boss battle location (with some minor modifications).
I also wanted to try and put together something more polished than I've been able to achieve to date. With a limited two weeks I have work and mentor obligations so had to really work within my current capabilities to get the most of my tools.
C# Unity | Individual Project
WreckRace Reloaded is the 3rd Iteration of my first ever VR game, created for my first ever game Jam.
I've explored multiple new techniques in 3D design throughout this project. Currently in the Tech Demo stage, I've been able to successfully iterate already based on Play testing Feedback.
I've learnt: Unity's new Action Based Input System | Unity Terrain | Lighting | Scene Optimization, especially with reducing draw calls and various batching of meshes and materials | State Machines | UI buttons, text display and game scoring mechanics for checkpoints and also damage.
Link to game website below
Year: 2023
C# Unity | Team Project
Theme: Pixel 2D Platform
A two week jam where I lead a team of four people in USA. An artist, Audio Engineer and Writer. My fourth jam we were one of 138 submissions, with over 700 entrants.
I had to create all the animations from the artist's sprite sheets, as well as creating a custom mechanic that allowed Corgi Engine to work in a turn based game loop.
This was also my first WebGL release.
Year: 2021
C# Unity | Team Project
Theme: Pixel Arcade
The GamesForLove - Game Jam1: Team Leader and Scrum Master, we put together an Arkanoid inspired, 2D retro pixel arcade game from scratch over 12-13 days!
I lead a team of 8 people, three 2D artists, two composers and two programmers.
This was my third Game Jam.
BFXR, Audacity
GIMP, Photoshop
Visual Studio, Notepad++, GitHub, SourceTree, Github Desktop
Unity
Unreal Engine & Nuke (I have only briefly used)
Project Management - Trello, Agile (Scrum), Prince 2, UML, Xero, Salesforce, Jira, Odoo
C#, HTML
Firebase, Digital Ocean, Postman
Unity compatible Templates - Proton (PUN, Fusion), Obfuscator Pro, Multiplayer Shooter Template, Shift - SciFi UI, Hurricane VR, Eddies Vehicle Physics Pro, Vehicle Physics 2
Corgi Engine
Azure Playfab
Stable Diffusion, GPT Chat, Midjourney
Outside of software development I have experience with many tools in the Telecommunication and Network Engineering space, as well as various leadership tools for effectively managing teams. I'm well versed with Google applications, spreadsheets, creating presentations, and business critical documentation & processes.