Selected Works:
11.0: The War Within
Created the small side questline Pawns and Puppetry to horrify and delight players
Featured on DualShockers list of "7 Best Side Quests" in the War Within
WoW content creator Preach called this questline his favorite side quest in Azj-Kahet in his video on side quests he recommends in The War Within
Created the large side questline Melody of Madness to teach an important zone mechanic, Unseeming Shift, and provide narrative insight into new character Orweyna and her culture
Also included on Preach's list of recommended side quests in Azj-Kahet
Collaborated with another quest designer on Azj-Kahet Campaign Chapter Unraveling the Trapped
Contributed to the Azj-Kahet Delve The Spiral Weave
Implemented and spawned Complex Treasures in Azj-Kahet, including Memory Cache, Trapped Trove, and "Weaving Supplies"
Selected Works:
Patch 10.1.5: Fractures in Time
Created 7 time travel daily quests, many of which were featured in articles when the work in progress first appeared on the Public Test Realm, including:
Patch 10.2: Guardians of the Dream
Created an emotional local story featuring major franchise characters Alexstrasza and Ysera, starting with the quest Healing Helper
WoW content creator Nobbel87 made a video featuring this questline
Continuum is a space fantasy roguelike game where you play as Atlan, a space pirate searching for loot. After stumbling into an "abandoned" space station, Atlan finds himself stuck in an endless time loop, desperately trying to end the curse and break out of the ever-changing wizard tower. Along the way, Atlan collects loot, meets colorful shopkeepers who were once members of the ship's crew, and faces challenging foes!
Writer · Engineer · UI/UX
Collaborated with other roles to design a cohesive Narrative-Gameplay Experience
Wrote all dialogue and flavor text
Implemented Dialogue System using Yarn Spinner and custom functionality for choosing dialogue on a priority basis
Implemented all major UI functionality, including: mini map, inventory, all menus & shops, stat reroll, Captain's Log, and more
Implemented Secondary Stats, Permanent Upgrade System, all SFX, Item Random Generation, Input/Control Rebinding, and Save/Load system
The Endless Tap Tavern is a Dungeons & Dragons-inspired fantasy text-based RPG. You and your exhausted party are in need of a respite after a long day of adventuring, leading you to the Endless Tap for an evening of drinks and relaxation. But will you find the rest that you so desperately need?
What starts as a seemingly normal text-based adventure game develops into something far more exciting and unique when your relaxing visit to the Endless Tap goes awry.
Sole Developer
Wrote all text
Programmed in Twine
Playtested to iterate on both Narrative and Design decisions
Created Title Graphic using Adobe Illustrator
Planet Initium is a stylized third-person survival RPG set on a mysterious alien planet. Players can choose from a variety of characters, each offering a unique playstyle and narrative perspective. Play with friends to balance out the strengths and weaknesses of characters, or brave the islands solo.
Hunt creatures, build shelters, forge weapons, and explore the far reaches of the unknown. Discover the hidden depths of Planet Initium!
Writer
Wrote primary Game Description for website
Wrote Character Blurbs and Bios for website
Contributed to direction of Cinematic and wrote Screenplay
Worldbuilding, developed Characters, plotted Narrative
Worked with design team to create Character Kits that fit narrative context
Kept Lore Documents (Character and World Docs) up-to-date and organized