The Jedi Code
There is No Emotion , There is
Peace
There is No Ignorance, There is
Knowledge
There is No Passion, There is
Serenity
There is No Chaos, There is
Harmony
There is No Death, There is Only
The Force
[Jedi Rank] [Battalion] [Branch Title] [Name]
Jedi Command: Grand Master of the Order, Master of the Order
↓
Jedi Senior Officers: Council
↓
Jedi Officers: Masters
↓
Jedi NCOs: Knights
↓
Jedi Enlisted: Padawans
Command:
Grand Master (Management Appointed)
Master of the Order (Command Appointed)
Officers:
Council (Command Appointed)
Master V (14-Day CD)
Master IV (12-Day CD)
Master III (10-Day CD)
Master II (7-Day CD)
Master I (7-Day CD, Must Pass Master Trials)
NCOs:
Knight V (5-Day CD)
Knight IV (4-Day CD)
Knight III (4-Day CD)
Knight II (4-Day CD)
Knight (4-Day CD, Must Pass Knight Trial)
Enlisted:
Padawan IV (3-Day CD)
Padawan III (2-Day CD)
Padawan II (1-Day CD)
Padawan I (Starting Rank)
Always be serious, do not minge. You represent the entire Jedi Order with your actions, being VIP does not entitle you to anything within Jedi. If you want to move up within the order we need committed individuals who will go above and beyond what is required of their station
To bow hold crouch while facing down OR bind a key to darkRP bow emote. Bowing is a sign of respect in the Order, and often takes the place of saluting. Bowing typically takes place during Jedi interactions, and promotions, and is required before duels with a fellow Jedi. You must NEVER bow to a Sith.
New players will naturally look up to the Jedi, because of this all roleplay must be taken seriously. Your actions on your Jedi represent the entire Jedi Order. Do Not Minge, or otherwise break the Jedi Code or typical behaviors of a Jedi. Actively fail roleplaying, breaking rules, disrespect, or going out of your way to destroy passive roleplay will result in punishment.
During combat and working with a group of clones, it's advised that you work with the clones in making a continuous non-stop advancement on the enemy. To do This, you will simply deflect and advance on the enemies while the troopers follow your lead. Furthermore, when deflecting the incoming fire from the enemy, aim it back at the enemy.
A Jedi's most important job is to preserve life and promote stability however, some Sith will be aggressive and attack you, your troopers, and much more. During this, a Jedi will have priority over fighting the Sith. Meaning if a trooper decides to shoot a Sith while you are actively engaging them, they can be disciplined/yelled at. When fighting a Sith with a group of Jedi it is important to not rush the Sith as a group because this can cause hits to injure your fellow Jedi. Instead engage the Sith in one on one duels, not allowing the Sith time to regen health and/or stamina.
Clones will always have priority when it comes to blaster users. Assist the clones as best as you can however, if you see an opening, communicate your intentions and move forward with your idea if it's possible.
Master+ will deal with all disciplinary proceedings within the Jedi Order
Council members handle standards for discipline and conduct disciplinary actions.
Warning: For minor stuff, just a reminder to not do "x" with no penalty unless repeated occurrence
1st Strike: Promotion Hault
2nd Strike: Demotion, which means that if a knight gets two strikes they go back to Padawan and have to retake knight trials.
3rd Strike: Removal from Jedi entirely.