Some examples of copy editing, developmental editing, and proofreading projects I've worked on.
I freelanced as Lead Editor for Stillfleet Studio, an indie tabletop roleplaying game studio, on its roleplaying game book project Qadida: a Spy-Filled Stillfleet Gazetteer, written by Ian Derk with contributions from Stillfleet Studio's head designer, Wythe Marschall. As Lead Editor, I copy edited the manuscript and offered developmental feedback to Ian Derk in Google Docs, managing editorial deadlines and the input of multiple stakeholders. Once the manuscript was designed and laid out, I also proofread the final manuscript, which totaled about 200 pages destined for pdf and print products.
I was also editor on the launch of Blister Critters, a new game system published by Stillfleet Studio in 2024, which involved editing the beautifully illustrated 96-page core rulebook written by Anthony Grasso and Wythe Marschall. This project followed the same process as Qadida, with copy editing in Google Docs and proofreading of laid out pages in pdf format prior to sending out to the printer.
As Associate Editor of Modern Machine Shop magazine, I managed the Better Production section, which usually included three or four case studies (most of them contributed), each between 800 and 1,200 words in length published in print and online. An example of such work is "With Retention Knobs, Shop Sets Sight on Aerospace Machining," which I edited for publication in 2017. This monthly task involved evaluating articles from contributing freelancers and industry professionals and soliciting articles from machine shops; using Excel to schedule and track the editorial status of case studies in production; copy editing; and overseeing the editing of interns. Often it was necessary to interview the authors of a submitted case study to gather and write up more detail, since our editorial standards demanded a certain length and subject matter depth that marketers at small machine shops didn't always provide.
At Modern Machine Shop I was primarily responsible for editing product releases written by marketers for readability, accuracy, style, and a more objective tone. Each release had to be edited down to under 300 words, removing marketing-type language and superlative claims (e.g., “the world’s fastest/most cost-effective/etc…”), and generally slicing and dicing for length, style and clarity. An example of such work can be seen below.
Original
The dynamic new generation of the ABC machine is ideal for turning out simple to moderately complex parts in cycle times up to 15% faster than the previous generation with rapid spindle acceleration (8 g), shorter spindle ramp-up times, higher rapid traverse rates, and very quick chip to chip times. Ideal for runs from 5000 to 50,000 parts in the 42-60 mm range, the machine’s combination of features supports a very low production cost per piece, even for complex parts. Up to 19 tools are available for highly flexible machining with live tools for both turrets.
Edited
The new generation of Index’s ABC automatic lathe is designed for turning simple to moderately complex parts in cycle times as much as 15 percent faster than the previous generation, with rapid spindle acceleration (8 G), shorter spindle ramp-up times, higher rapid traverse rates and quick chip-to-chip times. Ideal for runs ranging from 5,000 to 50,000 parts in the 42- to 60-mm range, the machine’s combination of features supports a very low production cost per piece, even for complex parts, the company says.