BSc (Hons) Game Design & Development (2024 - 2027)
Projects developed independently and within a group as part of the degree programme.
3D Game Creation
Mark Pending
Course Game of the Year Award
A group project to develop a stealth roleplaying game about a vampire in a medieval setting.
Game Character Control and Behaviour
Mark Pending
A narrative and character-AI focused project exploring paganism and environmentalism in a medieval Irish setting.
Advanced Game Programming & Game Audio and Visual Effects
Provisional Mark: 91%
An N64-style 3D platformer about a loot-hungry goblin.
2D Games Creation
Final Mark: 90%
Course Game of the Year Award
A collaborative group project to develop a hide-and-seek horror game about a little girl's nightmarish encounter with monsters.
Fundamentals of Game Programming
Final Mark: 98%
A 2D platforming game about an owl who tries to stay awake all night by traversing the city, avoiding energy-draining enemies and drinking coffee.
Game Design Theory & Practise
Final Mark: 91%
A dice-based parody board game for up to 6 players about competing heroes trying to be the first to save the day - by any means necessary.
Game Graphics
Final Mark: 98%
A low-poly environment built with Unity's ProBuilder tools. An experimental piece to create a realistic environment with effective lighting, sound and environmental design, featuring a dynamic scene transition.