Minerio
2020
2020
First Mobile Game ever created to learn how to publish onto the play store. The game is based on the mining minigame of Pokemon Diamond and Pearl. Currently it has more than 500 downloads. I was in charge of the gallery system, the tools mechanics and the gems.
Team: Juan Carlos Ten, Alejandro Gasulla, Josu Saez.
2019
A Game created for a 48h GameJam and the first VR game I've programmed. The theme was "Running out of time", so we created an spaceship that starts to break down over time and the player has to fix it with different tools.
I was in charge of the interaction with the tools and de battery replacement mechanic.
Team: Juan Carlos Ten, Isaac Alonso, Alan Pardo, Josu Saez.
2020
I created this project just to learn how ML-Agents worked and I have to admit it was really fun and impressive. I was in charge of the car movement and behavior training.
Team: Juan Carlos Ten, Alejandro Gasulla, Josu Saez.
2019
I have to say that although "Rythm Jump" was one of the first games I made with Unity, It is one of the projects I have learned the most with.
Thanks to It, I learned a lot about how to work with music, BPMs and Synchorisation.
Many thanks to Yu Chao and Graham Tattersall and their blog posts on Gamasutra for allowing us to learn all this.
Team: Juan Carlos Ten, Ivan Ivanov, Nacho Gonzalez
2020
Reverse was the result of a 48h GameJam with the theme "Two items".
Team: Juan Carlos Ten, Josu Saez, Jose Esteve, Carlos Diaz.