Nerthus is a frenetic Third-Person Coop shooter arena where the player must overcome numerous hordes of enemies with 4 different spell powers.
The game was developed in around 8 months and all the logic was written in C++.
In this game I was in charge of:
Weapons system
All 4 weapons (Basic and charged attacks)
Damage system based on elements (Fire, Ice, Electricity, Wind)
HUD
Aim Assist System
Partially worked on:
Scoreboard and metrics
VFX (Mainly Niagara)