This project sees students find inspiration from existing plants to design imagined or alien plants of their own. Using cardboard and wire armatures and paper mache, these sculptures leave a lot of room for experimentation and play while building creative problem solving and ideation skills.
This unit explored landscape paintings, surrealism, and postmodern architecture, but most of all, monsters. First and second graders have a lot of love for weird creatures, and the complete customizability of monsters makes them the perfect catalyst for channeling creativity and play into making objects.
Designing with a function in mind is a fun challenge that takes the aesthetic pressure off of students who lack confidence in traditional fine art classes and subjects. With the focus on the making process of real designers, students get a taste of what design careers can look like, and practice their critical thinking and revision skills.
In this introductory sculpture course, students focus on wood as a medium - developing material empathy and learning how to work with grain direction through playful projects like automata and bandsaw boxes. This course is designed to be taught in a classroom that doesn't necessarily have all of the fancy equipment that a fully fledged woodshop would grant you - it can be taught with just a bandsaw, clamps, and some carving tools.
This collaborative project, which is a reimagining of an existing lesson plan for a digital arts class, builds on a previous flipbook lesson to get students familiar working with digital tools and physical making. In addition to learning basic animation principles, students will gain an appreciation for the effort and manpower that goes into making some of their favorite films.