Nearly all my work is created in Maya as that was taught as 'industry standard'. Unless stated otherwise this will be true.
Made with Blender
Alpha Plane Experiment
This is one of the few projects I had that was focused much more on creating an environment and a story within it. Unfortunately, the account the files are on is no longer accessible, so I only have these renders to display.
As part of a work experience program, I was placed on a team with people across the country, working with an industry mentor from IntoGames.
We were tasked with creating a mining sim for Jagex. At first, we thought this was something for their Runescape IP, but it was later clarified that instead, they were just judging our designs.
I ended up taking a joint leadership role in our group, where I organised what the 'arts' area would complete, this being the models, textures and concept art for the brief, and my co-leader, Douglas Sjostedt, managed the 'tech' side, covering the Unreal engine code, prop animations and lighting. This is also where I learned about using Unreal Engine, as Douglas and I outlined what we could achieve in the week, and to do this, we learned how the engines we specialised in worked. In my case, I showed Douglas the basics of Maya, and he showed me the basics of Unreal.
To view the presentation we prepared for Jagex, which includes our inspirations, click here.