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Grand Theft Auto: V

Home > Game Hub > Grand Theft Auto: V > Mod List > Lighting & Graphics > ReShade

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ReShade

Status: Compatible

Mod Creator: ReShade

Release Date: August 7, 2015

Last Updated: February 28, 2026

Source: ReShade.me

Download Mod

About ReShade

ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring ... you name it.

ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.
A computer with Windows 7 SP1, 8.1, 10 or 11 and .NET Framework 4.8 installed is required.

ReShade features its very own shading language and compiler, called ReShade FX. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states, ...

And that's not it. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D, OpenGL or Vulkan: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V).

ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with (this is only enabled in the ReShade build with full add-on support, which is unsigned). For more information check out the documentation.


Open Source

As of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.

Screenshots

Changelog

What's New in Version 6.7.3

  • Fixed SPIR-V cache breaking when previous cache was read partially (causing "Failed to create pipeline ..." errors)

  • Fixed usage of Vulkan host image copy extension forcing all resources into host coherent memory

  • Fixed OpenComposite aborting with ReShade loaded

  • Changed DirectInput hooks to not call any methods on DirectInput device during creation, to avoid potential interference with other DirectInput hooks like Steam Input

  • Changed setup tool to only delete binary from banned applications, rather than performing full uninstall

Requirements

Mods

    • Gameconfig 

    • Heap Adjuster

    • OpenIV

    • Packfile Limit Adjuster

DLC

    • No Requirements

3rd Party Apps

    • No Requirements

Installation

  • Download and run the latest version available from the official website.

  • Follow the instructions to install ReShade for a game of your choice. Refer to the game-specific articles here on PCGW for details on what API a game make use of.

  • Launch the game and use Home to access the in-game ReShade GUI.

Optimized For

  • No Mods Listed

Conflicts

  • ReShade Not Launching Fix

© 2026 Jay LyonsThis website is not endorsed by or affiliated with any game publisher(s) or game developer(s). I did not create nor do I own any of the mods listed on this site. All credit is to the respected authors.
Use all mods, programs, and third-party websites at your own risk! I accept no responsibility or liability for any mod, program, and/or third-party website that may cause harm to your game and/or computer. 
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