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Cities: Skyline II has been Updated to V1.5.5F1.
This Patch is not expected to cause any new Mod disruptions.Â
Note: Mods which needed to be updated for the previous Patch will still need to be updated.
This patch should not affect mods, and loading of old savegames is supported.
After our first patch last week, we received a lot of great feedback from you. Thank you for all the comments and for pointing out the issues, especially regarding the lighting. Now we have prepared a hotfix, addressing the lighting and some other points you raised.
Visual:â
Reduced indirect multiplier value back to the original value.
Global Illumination setting can now be enabled correctly.
UI:â
Camera zoom now works when the color customization color wheel is open.
Development tree title text visibility improved.
Misc:â
Fixed issue where Autosave setting state sometimes reset unintentionally.
Post-mortemâ
We want to go through how and why this happened.
The way we develop the game is by creating a branch to our version control for each new feature or a fix that we plan to make. These branches are basically separate workspaces, so every change or feature can be worked on in their own dedicated space without getting mixed up with other work going on at the same time.
With the previous patch, we had a branch where we worked on adding the new fog system driven by the simulation. On that same branch, we made minor changes to the visuals of the different climates and their seasons, weather, and night lighting. At the same time, shadow improvements were worked on in another branch, and a development value related to indirect lighting was set to a high value to make sure we remember to go through and correct it later, once itâs been merged with the other visual changes. Eventually, this development value in indirect lighting got shipped with the previous patch unintentionally.
Unfortunately, we combined these changes in the wrong order. We had already made the biggest visual polish check on the game before the shadow changes, which meant that the incorrect value simply slipped through our fingers. Our focus was on testing patch stability, game balance, and performance at this point. We are now making changes to our processes to make sure we also catch these kinds of visual issues, even if they come up at the end of the development cycle.
Thanks for reading! We will continue working on Cities: Skylines II, and as always, keep the feedback coming!
â The following Mods are reported as Broken:
AdvancedSimulationSpeed By: zakuro9715
â All other Mods have been Cleared or Updated for Patch Update V1.5.4F1.
âšī¸ Reminder: Only Mods that I have installed are tracked. Other Mods may still require an Update.
Patch V1.5.4F1 is now live.
Changelog:
Gameplay:â
Reduced bicycle trips by 80%.
Fixed time of day not taken into account when determining death in updates, causing most citizens to die between 0 and 6 o'clock.
Calculate deaths 16 times per citizen per day instead of 4 to further reduce the number of citizens dying at the same time.
Changed it so that in Easy Mode, citizens can actually pass away. Previously, about 80% of them never died of old age.
UI:
New design for the main HUD with more focus on demand bars.
Some updates to UI icon visuals:
New icons for roundabouts.
New icons for cul-de-sacs.
Replaced some of the road services icons.
New 2D icon for Road Maintenance Depot.
Trees/Grass icons with more natural colours.
Replaced some of the info view icons.
New icons for pollution types.
New icons for building level, land value, household wealth & company profitability.
New icon for toolbar city demand.
Fixed some of the Bridges & Ports Roads to be more in line with the base game Road icons.
New icons for citizen happiness emojis.
Updated onboarding tutorial.
Tree age preservation toggle that gives the player the ability to place and preserve specific tree asset visuals.
Terraforming:
More precise and less aggressive elevation tool default presets.
Mode-specific brush presets and adjustment values.
Fixed a typo in the Urban Cycling Initiative policy.
Visual:
Shadow rendering/flicker improvement for high-quality settings.
Added a coloring option that gives manual control via hex codes to manage asset color schemes.
Tree collider adjustments that enable visually tighter and more flexible tree placement.
Line tool spacing has been adjusted, allowing trees and other line-placed objects to be placed closer together.
Added snow support for decal-based lot surfaces.
Temporarily removed snow rendering from vehicles.
Fix terrain material discontinuity between the playable area and the surrounding terrain, allowing for a smoother blend across surfaces.
Disable global illumination post-processing effect by default.
Added the ability to limit the sun's maximum height per map.
Fog is now controlled by weather/cloudiness (stormy/extra cloudy weather has dense fog, etc.).
Changes to different season post-processing values (tropical/temperate/boreal).
Balanced the amount of clouds, so that clear skies are not shown too often.
Brightened nighttime lighting to improve usability.
Updated night sky texture.
Water settings improved in tropical maps.
Misc:
When starting the game for the first time, the default graphics quality settings have been optimized.
Enabled autosaves by default.
New camera limits added.
Added an option to enable the legacy camera.
Added an option to enable the legacy UI.
Known Issues:
Trees propped on newly placed or zoned buildings appear as saplings and do not age.
This post will be updated if any Broken Mods are reported.
â The following Mods are reported as Broken:
AdvancedSimulationSpeed By: zakuro9715
â All other Mods have been Cleared or Updated for Patch Update V1.5.2F1.
âšī¸ Reminder: Only Mods that I have installed are tracked. Other Mods may still require an Update.
ExtraLandscapingTools By Triton Supreme has Updated:
Fixes for 1.5.2f1 game update.
You can find the updated version here.
Cities: Skylines II Has been updated to V1.5.2F1
New Content
Added the ability to create and share assets with the Editor.
Creator Pack compatibility update to support the new features of the Asset Editor.
Gameplay fixes:
Fixed crash to desktop when trying to connect a bicycle path to a roundabout with left-hand traffic.
Fixed a performance issue reported in some saves caused by unnecessary pathfinding calculations.
Fixed Tram Junction Station, Tram Parallel Station, and Tram Loop Station not functioning properly. Please rebuild the stations in existing cities for the fix to take effect.
Paradox Mods Fixes & Improvements:
PDX SDK 1.39.3
PDX Mods 1.13.1
You can find the full changelog here.
Note: Since this Update happened during my Vacation, this post will only show any Mods currently reported as Broken. Other Mods may have received an Update prior to this Post.
â All Mods have been Cleared or Updated for Patch Update V1.4.2F1.
âšī¸ Reminder: Only Mods that I have installed are tracked. Other Mods may still require an Update.
Cities: Skylines II Has been updated to V1.4.2F1
Important changes:
Bikes! And also traffic fixes!Â
Speaking of traffic fixes, we have noticed the growing crowds that have been building up on your streets after the last update, and we have included some balancing to try to alleviate the amount of pedestrian traffic.
You can find the full changelog here.
This post will be updated when all Broken Mods have been reported.
â All Mods have been Cleared or Updated for Patch Update V1.3.6F1.
âšī¸ Reminder: Only Mods that I have installed are tracked. Other Mods may still require an Update.
Cities: Skylines II Has been updated to V1.3.6F1
Important changes:
Increased noise pollution from zoned industry: This includes both the amount and the radius affected by noise pollution. New cities will need additional space between industrial and residential zones, and existing cities may need to rezone residential areas that are too close to industrial zones.
Population drop when loading an existing save: This is expected, as we have fixed some incorrect calculations in the citizen numbers. The numbers are corrected when you first load your save, but the population should stabilize after a short while (5-10 min).
Increased truck traffic: With the resource balancing and addition of resources being delivered to buildings before they level up, existing saves are expected to see significantly more traffic for a while. This will normalize once the buildings waiting to level up have received resources, but may require improving areas with traffic jams.
This post will be updated when all Broken Mods have been reported.