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Home > Game Hub > Cities: Skylines II > Mod List > Code Mods > Traffic Tool Essentials
Status: Minor Issues
Mod Creator: ZessonsMOD
Release Date: November 11, 2025
Last Updated: January 4, 2026
Source: Paradoxplaza.com
Date Reported: February 4, 2026
Reason: There are reports that this Mod can caused permanent save corruption.
Effects of Removal: Safe To Remove.
Description
🔴Traffic
🟡Tool
🟢Essentials
This mod empowers you to optimize your traffic flow, allowing you to not only choose from predefined programs but also program your own phase cycles.
A bunch of features are waiting to improve your junctions!
Compatibility: Version 1.5.*
Guide (Currently available in DE, EN, CN):
https://shelf.zessons.de/shelves/traffic-tool-essentials
Features
✍🏻Phase Editor
Create custom traffic light phases for any intersection
Sequential Mode - Traffic lights cycle through phases in order
Split Phasing - Separate opposing traffic for safer intersections
Pedestrian Phases - Add exclusive pedestrian crossing phases
Copy and Paste - Transfer phases between intersections
Delete Confirmation - Prevents accidental phase deletion
💚Green💚Wave💚
Group multiple intersections for synchronized timing
Set custom offsets between intersections
Real-time sync status display in Dashboard
Automatic re-synchronization when timing drifts
🚗Traffic Overview Panel
24-hour traffic history as sparkline graph
Real vehicle counting (not estimates!)
Peak Hour and Max Vehicles/Hour display
Waiting vehicles counter
Data persists across save games
📈Statistics
Timer display
Priority information
Vehicle flow monitoring
Lane occupancy tracking
GREEN WAVE FEATURE SERVICE NOTE:
Newest update was an overhaul of the synchronization system of the Green Wave!
For users with existing sync groups:
Your Groups (more different in number of Phases per junction and/or different Total cycle length, the longer the system needs to find a way to compensate for the differences) need to resync again.
THAT CAN LEAD TO CHAOTIC PHASE BEHAVIOUR FOR SOME MINUTES/SOME VERY LONG HOLDING PHASES.
It's a slow, robust tanker. It takes a bit time, but it shouldn't disappoint in its functionality anymore, especially for new created Groups! Good Phaseplan-Planning supports the System :)
Planned Features
Mobility Hubs
Traffic Management Center (TMC)
Quick-Cycle Templates
Acknowledgements
Current Development: ZessonsMOD in collaborational use of Claude (Anthropic AI)
🙏Legacy code: C2VMTLE (slyh)
Translation Heroes: SuperYYT, RilkeXS, angel84326, Jord38, PsykotropyK, TheL0ki, Simanova86, Stefano, macoto-hino, karmel68, djotabr, Mellaway, Fabio Rodriguez, and many more!
⚠️Warning: This mod stores extra data in your saves. Uninstalling while using affected saves may prevent them from loading. Be safe while uninstalling, but user reports mostly told about a safe uninstall!
FAQ
Why could it happen that I can't load my save after uninstalling the mod?
The mod stores data directly on game entities using Unity's ECS. When you uninstall the mod, the game may not find the component type definitions anymore, causing the save to fail loading. This is standard behavior for any mod that stores gameplay data - it's how Unity ECS works, not a bug - but could lead to unexpected behaviour
2.2.2 - Released 2025-12-22
Security
Added URL validation for external link handling
Re-enabled Burst compilation for optimal performance
Critical Fixes
Fixed memory leak causing "JobTempAlloc" errors and log spam
Corrected native memory allocation for parallel job execution
Performance
Logging system overhaul - 90% fewer log writes during normal operation
Debug logging now properly gated behind settings toggle
Log file renamed to "TrafficToolEssentials.log" for clarity
Note on Antivirus
Some antivirus software (specifically BitDefender and products using the BitDefender engine) may flag this mod with a detection like: "Trojan.Pterodactyl.Hatchling.Gen.5" or just "Hatchling.Gen. This is a FALSE POSITIVE! The mod contains no malicious code.
Why This Happens
This mod uses Unity Burst Compiler to optimize performance-critical traffic light calculations and is a future proof need for upcoming funcions and systems of the Mod. Burst generates native machine code (a _win_x86_64.dll file) that:
Has no .NET metadata (looks "packed" to heuristic scanners)
Contains optimized assembly code (looks "obfuscated" to AI-based detection)
Uses patterns common in high-performance code that trigger generic heuristics
####This is a known issue affecting many Unity games and mods that use Burst compilation.
Which Scanners Use BitDefender Engine?
The following AV products all use the same BitDefender scanning engine and will show the same false positive:
BitDefender
ALYac
Arcabit
eScan
Emsisoft
GData
VIPRE
Why We Keep Burst
Tested disabling Burst to avoid the false positive, but this caused: Memory leaks, Potential performance degradation, Game instability over long play sessions
What You Can Do
Add an exception in your antivirus for the specific mod folder of the subscribed TTE mod
Whitelist the specific DLL: C2VM.TrafficToolEssentials_win_x86_64.dll
Report the false positive to BitDefender: https://www.bitdefender.com/consumer/support/answer/29358/
THIS MOD DOES
URL Validation: Only allows HTTP/HTTPS URLs for external links (prevents command injection)
Path Sanitization: Removes invalid characters from filenames (prevents path traversal)
No Network Calls: The mod never connects to the internet
No Registry Access: Only uses standard game save locations
Typed JSON Parsing: No dynamic type loading from JSON (prevents deserialization attacks)
Source Code
The complete source code is available at: https://github.com/ZessonsDE/TrafficToolEssentials
Mods
No Requirements
DLC
No Requirements
3rd Party Apps
No Requirements
Login to Paradox Mods
Select the "Add latest version" button
Select or Create a Playset
Launch Game & select the "Install Skyve" button.
No Mods Listed
No Known Conflicts