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Cities: Skylines II

Home > Game Hub > Cities: Skylines II > Mod List > Code Mods > Modular Zoning Blocks

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Modular Zoning Blocks

Status: Minor Issues

Mod Creator: StarQ

Release Date: April 24, 2025

Last Updated: August 16, 2025

Source: Paradoxplaza.com

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🔧 This Mod is reported having Minor Issues

Date Reported: December 10, 2025

Reason: Not Updated for the new zoning level system; will be reuploaded through official Editor.

Effects of Removal: Removing assets leaves a grey box where they were placed in your city. These obsolete objects should be cleared to prevent any side effects.

About Modular Zoning Blocks

Description

Every detailers' favourite (only) choice for a modular system of ploppable zoning blocks. Works best when hidden inside any Static Ploppables.

This mod introduces 33 ploppable zoning blocks that act like signature buildings but consume zoning demand for their respective zone types, without providing any special signature bonuses. These blocks can only be placed directly on zonable lots.


Supported Zoning Types (11 total):

  • Residential: Low, Medium, Low-Rent, High

  • Mixed-Use: Residential+Commercial, Residential+Office

  • Commercial: Low, High

  • Industrial: Manufacturing

  • Office: Low, High

Each zoning type comes in three lot sizes: 1x2, 1x4, and 1x6. They can be found in a dedicated tab under the "Signature Buildings" menu. As these are signature buildings, you'll receive the signature building unlock popups when starting the game or every time a zone is unlocked (when Unlock All is not used). This is unavoidable.


Block Upgrades (Optional):

Each block also contains three functional upgrades:

Parking Spots (2x1): Ploppable parking area for up to 5 vehicles. Requires road or invisible network access, but can be placed anywhere.

Parking Garage (1x1): An empty lot that acts as a parking garage where vehicles disappear while inside. Only place one per building to avoid pathfinding errors.

Pedestrian Gate (1x1): A spot for pedestrians to enter/exit the building. Requires road or invisible network access.

Block Mover: Shifts the blocks's position from the far edge to the center of the lot, for visual adjustment only.


Recommended Mods and Assets

    • Static Ploppables series: For hiding blocks inside non-functional buildings.

    • Asset UI Manager: For sorting the Upgrade UI.

    • Extra Areas and Networks: For drawing optional invisible paths.

    • Better Bulldozer: For removing optional invisible paths.


Credits

Inspired by the "Service Blocks" mod pack for Cities: Skylines I.


This pack is a labor of love, with over 10 hours of dedication. If you enjoy this pack, consider supporting me on BuyMeACoffee.

Screenshots

Changelog

1.0.2 - Released 2025-08-16

  • Added missing localization for Industry blocks.

  • Added "Pedestrian Gate" upgrade for all blocks.

Requirements

Mods

    • No Requirements

DLC

    • No Requirements

3rd Party Apps

    • No Requirements

Installation

  • Login to Paradox Mods

  • Select the "Add latest version" button

  • Select or Create a Playset

  • Launch Game & select Playset

Optimized For

  • Asset UI Manager

  • Better Bulldozer 

  • Extra Networks and Areas 

Conflicts

  • No Known Conflicts

© 2026 Jay LyonsThis website is not endorsed by or affiliated with any game publisher(s) or game developer(s). I did not create nor do I own any of the mods listed on this site. All credit is to the respected authors.
Use all mods, programs, and third-party websites at your own risk! I accept no responsibility or liability for any mod, program, and/or third-party website that may cause harm to your game and/or computer. 
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