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Cities: Skylines II

Home > Game Hub > Cities: Skylines II > Mod List > Code Mods > Anarchy

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⭐ Featured Mod

Anarchy

Status: Compatible

Mod Creator: yenyang

Release Date: February 27, 2024

Last Updated: December 4, 2025

Source: Paradoxplaza.com

Download Mod

About Anarchy

Description

Anarchy disables error checks for tools in a way that the errors are not shown at all. This mod allows you to place vegetation and props overlapping or inside the boundaries of other objects and close together. This mod includes a network upgrades placement and replacement overhaul (quay, retaining walls, grass strips, street trees, etc.) and additional network placement options such as constant slope, force ground, force elevated, and expanded elevation range. Sully has prepared an Amazing! demo video about detailing with Anarchy on Youtube. I made a no frills demo YouTube video about network anarchy and the network upgrades overhaul.


Dependencies

Unified Icon Library


Donations

If you want to say thank you with a donation you can do so on Paypal or Buy Me A Coffee.


Translations

I am looking for volunteers to help translate the mod into the other languages. For those interested please find the project in the crowdin or discord link. CSL2:CODEMODS -> mods-wip -> Anarchy: Translations. Full or Partial Localization: Spanish, German, Chinese Simplified, Brazilian Portuguese, Italian, Polish, Korean, Russian, French, Japanese, Chinese Traditional, Arabic, Dutch, European Portuguese, and Finnish. See credits for list of translators.


Supplemental Mods

European Portuguese Localization and I18N Everywhere (Only needed for European Portuguese Translations) TranslateCS2.Mod (Only needed for other unofficial languages. Make sure to set flavor in TranslateCS2 settings.)


Detailed Description


The mod also has:

Optional Tool icon

Customizable Keyboard shortcut (Default: Ctrl+A)

Optional flaming chirper

Option to automatically enable with bulldozer

Optional mouse tooltip

Opt-In Option to allow multiple copies of unique buildings using toolbar menu. Effects of multiple buildings stack!

Option to set minimum clearance below elevated networks even while Anarchy is active in case you don't remove the zoning under a low bridge. It would be better just to remove the zoning.

Opt-In Option to automatically disable Anarchy toggle while brushing objects such as trees.

Set relative Elevation with Object tool and line tool for props, trees, and plants. (Options to disable and automatically reset elevation) Keybinds are Configurable. alt + r -> reset elevation to 0, alt + e -> change elevation step. Increase and decrease elevation by default matches vanilla keybind but doesn't work with some snapping options from EDT.

Transform Lock to prevent game systems from changing position of props, trees, plants, and decals. You can still change position with mods.

Anarchy and Transform Lock can be added or removed after placement via the selected info panel.

In Game panel for controlling which error checks are never disabled, disabled with Anarchy, or always disabled.

Optional Network Anarchy options: constant slope, force ground, force elevated, force tunnel (if needed, looks undesirable), and expanded elevation range.

Optional Network upgrades overhaul that lets you apply network upgrades left, right, or general during placement or replacement. Includes retaining walls, quays, trees, grass, wide sidewalks, medians, etc.

Optional Elevation Step slider.

Anarchy Components tool for quickly adding or removing Anarchy and Transform Lock components from applicable objects. Radius selection is recommended for Anarchy component since you can see and interact with overriden (invisible) objects and bring them back to normal.

Optional Network upgrades assets: Originally part of Extended Road Upgrades and included here with permission from ST-Apps. This option adds Retaining Wall, Quay, Elevated, and Tunnel assets to vanilla menu for asset selection. This mod includes multiple fixes to issues from ERU.


Currently it applies to these tools:

Object Tool (Option to automatically disable Anarchy toggle while brushing objects. and Set relative elevation while plopping single item, brushing, line and curve mode.)

Net Tool (While using the net tool Anarchy will now let you violate the clearance of other networks. I don't recommend having zoning under low bridges.)

Area Tool (Can exceed limits for specialized industry areas)

Bulldoze Tool (Option to default Anarchy to ON when activated)

Terrain Tool (Cross the line within playable area.)

Upgrade Tool

Line Tool by Algernon (Set relative elevation).


You can activate anarchy with the Customizable Keyboard shortcut (Default: Ctrl+A) or with the optional tool icon that only appears while using the above tools.

You can tell anarchy is active using optional Flaming Chirper, the tool icon, or a tooltip.

Almost all error checks in the game can be set to never be disabled, disabled with Anarchy toggle, or always disabled via a new in-game panel. You can open the panel using the gear icon button next to the Anarchy Icon in the tool options panel.

Some suggestions would be to Always enable "Exceeds City Limit" so you can always have cross the line functionality, and set "In Water" to never disable so that trees don't end up in the water if you don't want that.

Some of the error checks that can be disabled are opt-in. Those generally deal with pathfinding related issues.


Props and Trees

With Anarchy enabled, you can place props and trees overlapping or inside the boundaries of buildings, nets, areas, other trees, other props, etc. Props and trees placed with Anarchy enabled cannot be overriden later (even if later Anarchy is disabled), but can be removed with bulldozer or brush.

Props overlapping with buildings or nets may sometimes be culled by the game, and disappear until reloading or something interacts with or near them. The mod has an option to routinely refresh props that were culled so they don't disappear. This should not significantly impact performance anymore but you can still disable it or adjust the frequency. You can also manually trigger a prop refresh using a button in the options menu.

Pro tip: Use the brush mode to remove trees and standalone props. If you unselect the brush snapping option for "Remove only matching type", and right click you can remove them within a radius and it only targets standalone props and trees.


Disclaimer

This mod does NOT allow you to do everything including:

If the vanilla net tool would remove an existing network, it will still do that.

Even if the mod disables the error check, the UI may still prevent you from doing something.

Not much testing is done on the effects of this mod on maps created using the unfinished editor.

Retaining walls and tunnels even in Vanilla can have clipping issues that let you see through the terrain.

If the net tool locks up and you cannot create any networks, change to the zoning tool and zone something. Hopefully this bug is uncommon and that I can fix it at some point.

Please save frequently, in multiple files, and learn to use responsibly.


Support

I will respond on the code modding channels on Cities: Skylines Modding Discord


Credits

yenyang - Mod Author

ST-Apps - Original Author of Extended Road Upgrades which has been incorporated with permission.

Chameleon TBN - Testing, Feedback, Icons, and Logo

Sully - Testing, Feedback, and Promotional Material.

Klyte45, Algernon, T.D.W. - Help with UI, Cooperative Development and Code Sharing

Bad Peanut - Image Credit for Flaming Chirper, and grass icon.

krzychu124, Triton Supreme, and Quboid - Cooperative Development and Code Sharing

Localization: Nyoko, Citadino, Dome, elGendo87 and Eryalito (Spanish), Hendrix, Fuchs23, FearMyFeedEU and Infinityuranium (German), RilkeXS, CBEdwin, zlhww and GuaGua_ua (Chinese Simplified), Luis Fernando de Paula, dvzz, and felipecollucci (Brazilian Portuguese), Maxi and raistlin46 (Italian), karmel68 and Lisek (Polish), Tanat, TwotoolusFLY_LSh.st, and Hinanchovo (Korean), OWSEEX, Katsumoto, TraceXR, krugl1y, quoxsii and Bob.Smith17 (Russian) and Morgan Toverux, spooky_off, Quoifleur, Karg, CEO of Tabarnak and Edou24 (French), Seraphina and main1108 (Japanese), allegretic (Chinese Traditional), ti4go and ruidias (European Portuguese), Jesyx, scoobysub, WISSAH and kwalnoot(Dutch), GamingNerdLeith (Arabic), Emppu45 (Finnish).

StarQ - Technical support, and helping recover people's saves.

Testing, Feedback - Dante, starrysum, HarbourMaster Jay, Dome, Tigon Ologdring, BruceyBoy, RaftermanNZ, Elektrotek, SpaceChad, GamingNerdLeith, CanadianMoosePlays, Teddy Radko, Jason_Stephen, Brian Rocha, elGendo87, CEO of Tabarnak, DanielVNZ

Those that provided broken saves to help diagnose and fix the problems with v1.7.2. Especially miguel.mateo who's save was used extensively during development and testing of v1.7.4.

Thanks to DanielVNZ, liron, ConstBuilds, krzychu124, phillycheese, Valentina, foxxy, dom_the_great, Tommerty, Herliger, REV0, Fraggn_aut, gurt, lil tajine, Brainium, Neil, ExpedientFalcon, and anyone that I missed from Cities Skylines Modding Discord for coming together as a community to diagnose and help solve the serialization problems from the constant slope option that started after game version 1.3.3f1.

Screenshots

Changelog

1.7.22 - Released 2025-12-04

  • Added Bike Lanes and Bike Restrictions to Pre-Applied Upgrades part of Network Anarchy

  • Updated Localization

  • Compatibility with Platter improved by removing Elevation row from Parcel prefabs.

  • Fixed CTD involving replacing forced tunnels.

  • Compatibility fixes for game version 1.5.2f1

Requirements

Mods

    • Unified Icon Library

DLC

    • No Requirements

3rd Party Apps

    • No Requirements

Installation

  • Login to Paradox Mods

  • Select the "Add latest version" button

  • Select or Create a Playset

  • Launch Game & select Playset

Optimized For

  • No Mods Listed

Conflicts

  • No Known Conflicts

© 2026 Jay LyonsThis website is not endorsed by or affiliated with any game publisher(s) or game developer(s). I did not create nor do I own any of the mods listed on this site. All credit is to the respected authors.
Use all mods, programs, and third-party websites at your own risk! I accept no responsibility or liability for any mod, program, and/or third-party website that may cause harm to your game and/or computer. 
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