Here is a feature of my best-written pieces.
Browse to your heart's content, and explore the development of skills, knowledge, and understanding.
This essay is the culmination of my years at University. It explores the philosophical concept of Marxism and, by extension, the lingering historical, socioeconomic, and political impact of Communism through the lens of Hauntology—a study of phantasms, ghosts, and spectres that presupposes that the present is always "haunted" by the past.
Hauntology inspires the visual arts, philosophy, music, literature, fictional works including films and even video games, but most importantly, politics and economics. This essay examined several ways in which the capitalist superstructures of the modern era are haunted by Marxist and Communist ideologies and fears. As well as exploring how people remain infatuated by both principles.
The essay can be found to the right.
This short, one-page, spoiler-less mini-review of the 2024 video game that quickly rose to fame, Mouthwashing, marked the start of my journey into writing about video games.
It not only helped me to secure a position at Checkpoint Gaming, an Australian video game radio station and news outlet, but also helped to solidify a new career trajectory towards writing about games, and hopefully one day for games.
This mini-review can be found to the left.
This is an original creative work that uses the process of ekphrasis, using a visual image as a literary device.
This piece of micro-fiction is titled Bodies in the Static, and it is about a ritual gone awry.
Bodies in the Static is told through the second-person perspective and mimics the way dialogue is presented in video games, particularly the visual novel genre.
A brief snippet of the short-story can be found in the images to the right.
This is an original creative work of flash fiction titled Mariticide.
Mariticide is the story of a woman who brutally kills her cheating husband. Written to appeal to readers who enjoy literary horror and who aren’t afraid of living in the discomfort of gore. It's a text that doesn't utilise gore to make the reader horrified, but encourages them to think about what they are reading and question whether the violence is justified.
As a writer, horror is my bread and butter, so Mariticide came about when I reexamined the conventions of horror across literary works from the 19th to the 21st century.
Early ideas included psychological and folk horror, but over time, I found myself being drawn towards the idea of writing something in the body horror subgenre. I had no desire to manifest the same levels of grotesque violence that can be found in more extreme body horror movements like splatterpunk, but I wanted to tell a story where the violence feels organic and earned, a response because the person enacting it is left with no other option. In a sense, I wanted to write something where the body horror is used to raise the question. Can violence ever be justified?
The entirety of the story can be located to the left.
This is an original creative work titled Entombed.
Entombed is a short epistolary horror story about an unnamed archaeologist's final voyage into an Egyptian tomb. Told through journal entries, it explores the gradual descent into insanity caused by the unknown and unexplainable.
Entombed is set in 1902, and is written from the perspective of an archaeologist as he and his crew traverse the labyrinthine halls of a tomb that has never been stepped forth in by man. Running low on supplies and hunted by something that lurks within the ravenous darkness, Entombed presents a first-person perspective of how darkness alters the mind and how it can drive a man to madness.
In addition to the written word, Entombed features several sketches and maps canon to the story to create a sense of realism. The reader is meant to feel as if they’ve stumbled on the same path as the writer, and are reading the last entries of a man whose fate may soon be their own.
It is inspired by films such as As Above, So Below and video games such as Amnesia: The Bunker.
A small snippet of the 3,000-word manuscript can be located to the right.
The final results of an assessment task that required us to replicate the visual style and the language used by a popular travel agency for a destination of our choosing.
For this task, we had to create structured copy for the purpose of increasing tourism to the travel destination, using the written word and visuals to persuade the target audience. It also requested that we identify the target market, establish our client's core purpose, research our audience and recognise their behavioural and psychographic motivations and mannerisms. In addition to identifying selling points, delivering measurable goals, and considering language, voice, tone, and the layout of the copy.
For this assessment task, my copy centred around persuading the target audience to visit Tokyo, Japan, by booking a package deal through Flight Centre.
The task also requested the development and maintenance of a near-industry-standard copy planner. As well as visual mockups for how the advertisement will look on Facebook, and a deep understanding of brand voice and tone.
You can find the copy planner directly to the right, and below, the final image and a mockup of the Facebook advertisement as it would be seen on mobile devices.
Another assessment task that required us to take a real business and create pieces of copy for them that either sold a business's story, persuaded a client, or a script to demonstrate a brand and product. This is a piece of persuasive copy for the cake-decorating business, Sweet Sticks, asking someone who has recently bought one of their items to give the business a review.
The task required that we consider things such as the purpose, scheduling and budgetary concerns, audience, language, voice and tone, as well as identify legal and ethical constraints that would impact the development of the copy.
Another assessment task that required us to take a real business and create pieces of copy for them that either sold a business's story, persuaded a client, or a script to demonstrate a brand and product. This is a piece of copy designed to sell the story of a business through the form of an about us page. The client I chose was the cleaning supplies business, Scrub Daddy, updating their story for a modern audience, and telling it in less than 500 words.
The task required that we consider things such as the purpose, scheduling and budgetary concerns, audience, language, voice and tone, as well as identify legal and ethical constraints that would impact the development of the copy.